Hi, I'm ScooteyBootey! I've been a DBD Content Creator for around 4 years now and around 2023 I started making DBD Concepts. I've been taking these past few months to up the quality on my concepts and post them here! If you wanna see my content other then my concepts, check it out here!


FEATURED CONCEPT


Darkness surrounds you whole. Your heart consumed by it, festering within you. There is no escape from it, nor from this dark fog that surrounds it too.

2026


2025


American McGee's Alice


Deltarune


Final Fantasy


Kevin Levin


Kingdom Hearts


House M.D.


Persona 4


Star Wars


Team Fortress 2


The Legend of Zelda



You feel your sanity falling. The walls are laughing. The ceiling stares back at you. You feel your teeth turn to tar. Perhaps you're going somewhere else, or are you being taken back to what is truly home?


You awaken deep in a place you cannot comprehend. Palm trees aflame, you stand up only to hear gutteral laugher behind you. You turn, and everything goes black."DO YOU WANT TO PLAY WITH ME?"

THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE TOP OF THIS WEBPAGE!

Ganondorf Dragmire was born amidst the harsh sands of the Gerudo Desert, destined by birthright to ascend as their king, the sole male among his people. Yet, within the scorched heart of the desert, Ganondorf harbored ambitions far beyond the confines of his tribe's domain. His hunger for power eclipsed the traditions that bound him, driving him to covet dominion over all realms.

Summoned to the court of Hyrule's rulers, King Rauru and Queen Sonia, Ganondorf beheld the Secret Stones—potent artifacts squandered by their oblivious guardians. To Ganondorf, they represented untapped potential, a source of power too great to be ignored. Fuelled by his insatiable lust for dominion, he plotted to claim these relics for himself, heedless of the cost.

In a treacherous bid for supremacy, Ganondorf orchestrated a cruel twist of fate, snuffing out Queen Sonia's life to seize her Secret Stone. Transformed into the malevolent Demon King, he reveled in newfound power that eclipsed all he had ever known. Yet, his reign of darkness was short-lived, thwarted by the valorous champions of Hyrule and sealed away for an age.

Reawakened by the hands of destiny incarnate, Zelda and Link, Ganondorf wasted no time in resuming his quest for ultimate rule. Though met with fierce resistance, he persisted, his hunger for dominion unyielding. Despite his formidable might, he found himself bested by the hero, Link, a mere mortal who dared to defy him.

Enraged by his defeat, Ganondorf refused to accept his fate, defiantly declaring that his reign was yet to come. Driven to desperate measures, he relinquished his mortal form, embracing draconification in a desperate bid to preserve his power.

Laughing in the face of oblivion, he succumbed to the encroaching darkness. Yet, instead of the eternal void he had anticipated, he awoke in a realm shrouded in shadows—a world between life and death.

Confusion gripped him. He should be dead. His essence should have dissipated, yet here he stood, suspended in a void that felt both alien and disturbingly familiar. The oppressive silence was broken by whispers that slithered through the darkness, ethereal and mocking. In the distance, amidst the endless black, a figure emerged—a tall, fiery silhouette crowned with hair that burned like molten lava. Though the figure’s features were indistinct, Ganondorf felt a surge of recognition.

He approached, each step echoing in the void. As he drew nearer, the figure turned toward him, its piercing gaze cutting through Ganondorf as though peering directly into his soul. Before he could speak, the being reached out, its clawed hand gripping his head with unrelenting force.

A searing pain erupted through him as memories flooded his mind, vivid and violent. In an instant, a torrent of memories flooded his mind—memories not his own but shared between two eternal rivals. He saw countless lifetimes, an endless cycle of reincarnation. He saw lifetimes upon lifetimes flash before him, endless battles fought against a single, unyielding foe.

A warrior clad in green, wielding the sword that burned with an aura of light and righteousness. The Hero. And beside the Hero, always, the Princess. Their faces changed, but their essence never did. It was a cursed loop—an eternal recurrence. He, the dark incarnation of power, was doomed to rise again and again, only to be struck down by the unrelenting force of courage and wisdom. Every memory was a different battle, a different failure, each one culminating in the same bitter end. No matter how strong he had become, no matter the destruction he wrought, his defeat was inevitable.

The cycle was absolute.

And yet, as the memories subsided, the pain gave way to something else. A bitter, hollow realization. Ganondorf staggered backward, but only for a moment. Then he began to laugh—a deep, guttural laugh that echoed endlessly in the void, shaking its very fabric. The figure before him remained silent, its expression unreadable. his soul.

"I see it now," Ganondorf growled between fits of laughter. "My fate... It’s meaningless, isn’t it? I rise, I fight, I fall. Over and over and over again. A puppet to this cursed cycle, just like them." His laughter died down, replaced by a grim smile. His crimson eyes burned with defiance, even in the face of the overwhelming truth.

As his laughter subsided, the fiery figure began to dissolve, its form twisting into a swirling mass of shadows. Dark claws extended from the shroud, writhing and curling, reaching toward him. The whispers returned, louder now, speaking directly to him.

They promised liberation—a chance to end the cycle, to shatter the chains that bound him to an eternal stalemate. But there was a cost: he would need to participate in a new cycle, a cycle of slaughter and survival. If he accepted, the shadows assured him, he would no longer be just a pawn of fate. He could prove, once and for all, that he was the rightful King of Darkness.

Ganondorf hesitated only for a moment before his lips curled into a wicked grin. "Anything to break free of this cursed loop," he growled. "Set me free from this."

The shadows enveloped him entirely, their cold tendrils pulling him into the void. When he awoke, he was no longer in the ethereal blackness but an underground labyrinth. The air reeked of blood and rust, the walls adorned with chains and hooks. Strange contraptions loomed in the dim light, buzzing with an eerie hum.

Ganondorf rose to his full height, surveying his surroundings. His crimson eyes gleamed with malice. Drawing upon his newfound strength, he embraced the darkness that had claimed him, ready to hunt, ready to conquer. This time, there would be no hero to stop him.

This time, the Demon King would reign supreme.

Related Concepts:


EXTRAS

Notes

First Published: August 13th, 2025
Last Updated: August 13th, 2025

  • The Legend of Zelda was a challenge due to the nature of the series. Although it can have tense moments and rather uncomfortable or horrifying sequences, I felt Ganondorf still made the most sense as the killer.

  • Although visually this Ganondorf is the "Tears of the Kingdom" iteration, it is every reincarnation in one. This iteration was flooded with every variations memories, realizing that the cycle was forever entwined to him and Link.

Credits

  • All references to Ganondorf, Link The Legend of Zelda and all related trademarks and logos are property of Nintendo. Dead by Daylight and all related trademarks and logos are property of Behaviour Interactive Inc.

  • Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

  • The portrait render was made in SFM and done by Hikikomoron.

  • The perk and power icons were commissioned by me and illustrated by WheatDraws. I retain all ownership over these icons and do not want them used for anything unless given my permission.

Throughout his life, Tohru Adachi had been a loner. He prioritized his studies over friendships and fun during his high school years. As a university student, he actively avoided social interaction and grew increasingly disdainful of people. Eventually, he became a surprisingly meticulous and competent detective who took pride in his work. Despite his diligent efforts, however, Adachi often found himself overlooked for recognition and passed over in favor of younger, more talented detectives. This experience led him to the realization that talent is the key to success in life and that those without it are destined to fail, no matter how hard they work.

He lacked talent and made frequent mistakes, leading to his assignment as Ryotaro Dojima's assistant in Inaba, which he found dull and resented. However, his desire for relief from the monotony and stress of his job sparked when he discovered he could stick his hand through the TV.

Adachi was tasked with protecting Mayumi Yamano, whom he became fascinated with after seeing her on the Midnight Channel, a rumored TV program that reveals one's soulmate. When Yamano refused to divulge any information, Adachi's frustration boiled over, and he impulsively shoved her into the TV, leading to her death at the Shadow's hands. Her body was found days later in the real world.

Dojima and Adachi initiated an investigation into the murders, but they were unaware that Dojima's nephew and his group of friends, known as "The Investigation Team," were covertly investigating the same cases.

As Adachi gradually connected the dots on who else was involved, he began to furnish the Investigation Team with clues and updates on the murder cases' progress, influencing the team's subsequent decisions. Adachi's motivation was to test the limits of his game.

As the investigation advanced, the team uncovered a connection between the murders and a mysterious realm within the TV known as the Midnight Channel.

Adachi's nerves were getting the best of him. He had given the team too many clues and made too many errors. Following Yu and Naoto's thorough deductions, the team arrived at the conclusion that Adachi was the perpetrator of the murders. To bring him to justice, they devised a scheme to coax Adachi into unknowingly confessing his involvement in the cases, leading to his eventual downfall.

Adachi experienced fear for the first time in years, realizing that his game had come to an end, and he had been caught. Adachi hated those two the most. He knew it was them that figured him out.

Yu Narukami and Naoto Shirogane.

Adachi saw a resemblance between himself and Yu, recognizing his younger self in the boy. He wondered if Yu could become like him, or become better than he was.

On the other hand, Adachi perceived Naoto as a spoiled, privileged detective who had been given everything, whereas he worked and was given nothing.

This unfairness fueled Adachi's brewing hatred, which he began to relish in, feeling a distinct sense of pleasure from it.

He sprinted as fast as possible and hurled himself into the Midnight Channel. Upon entering the alternate realm, Adachi found himself engulfed in a dense fog that felt unlike any he had encountered in the games he played while preying on the town. It had an animated quality to it as if it were breathing and alive.

A voiceless whisper enveloped him, inviting him to participate in a new game where he would never be apprehended and free to do as he pleased. A twisted, repulsive grin spread across his face as he relished the excitement of torturing those around him.

Adachi stepped through the fog with open arms and was swept away to participate in the new game that had been offered to him.

Related Concepts:


EXTRAS

Notes

First Published: August 13th, 2025
Last Updated: August 13th, 2025

  • Having Adachi be the killer was a very obvious choice for the killer. I wanted to challenge myself with the Redux of this chapter and revamp the TVs to be more than just a Sadako / Dredge hybrid with fog.

  • Adachi's main weapon is a unloaded pistol, but whenever he's in the Shadow World his persona would full lunge in front of him.

Credits

  • All references to Tohru Adachi, Yu Narukami, Naoto Shirogane, Persona 4 and all related trademarks and logos are property of Atlus / Sega. Dead by Daylight and all related trademarks and logos are property of Behaviour Interactive Inc.

  • Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

  • The portrait render was made in SFM and done by Hikikomoron.

  • The perk and power icons were commissioned by me and illustrated by WheatDraws. I retain all ownership over these icons and do not want them used for anything unless given my permission.

THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE TOP OF THIS WEBPAGE!

They said I was safe. They were wrong. I don’t know when the world changed. Maybe it never did. Maybe I’m the one who cracked, and this is what’s underneath. They told me I wasn’t well. That I was slipping. That my mind was lying to me. But how can a mind lie when everything feels so real? Things don’t look right anymore.

The lights flicker in colors I don’t have names for. The walls ripple like water. The floors... breathe. There’s a heartbeat in the floorboards, and I think it’s mine.

And there’s the melody. It never stops.

The corners of the room stretch too far. Things blinked at me from places that had no eyes. I used to be able to tell the difference between what's real and what's not. Now? I’m not so sure there is a difference. This place... it’s not the clinic anymore.

I hum it without realizing. I bite my tongue trying to stop.

The walls pulse like lungs. The ceilings breathe. Sometimes I hear footsteps above me, but when I look up, there’s no floor. It's just endless black. And laughter. Sometimes mine. Sometimes not.

I tried to die once. Just once. I woke up anyway. I was on a cold floor, blood on my hands, and a pistol next to me. I didn’t have it before. I don’t know where it came from. But I kept it. I had to. Because the monsters don’t like it when I shoot back.

There are no doors that stay in the same place. No clocks. No nurses. Just long hallways that curl like they're watching me. They change shape when I blink. I try not to blink anymore.

I see people who aren’t here. I see doors that melt when I reach for them. I saw the moon pressed against the window once, inside the room, pulsing like a tumor. I saw my reflection blink when I didn’t. It smiled at me.

I’ve found more. A small weighty gun, still warm in the grip. A shotgun buried in a bathtub full of teeth. I don’t question it anymore. I take what I can. I cling to what I find like lifelines, the last real things in this world that I cannot understand.

I tear through every drawer, pry open every decaying cabinet, dig through mounds of blackened clothes, bones, and bile just to find a handful of bullets. The bullets aren’t always real. Some melt in my hands. Some scream. Some vanish when I blink.

I’ve scratched at my arms so many times I can’t feel where skin ends and shadow begins. Blood comes out black here. Or maybe that’s not blood at all.

They’re hunting me again.

They’re not just monsters. They're... wrong. Their mouths open sideways. Their fingers bend backward. Some drip. Some contort in ways humanly impossible. They always know me. Sometimes they wear the faces of people I remember. My mother. My doctor. Myself.

They ask questions in my voice.

“Do you remember what you did?”

“Are you ready to see what’s real?”

“Why do you keep hiding?”

I can’t tell if this place is inside me or if I’m inside it.

I ran until the world folded up like paper. I ran out of bullets. I could hear the melody screaming now. It's twisting itself into screams and whispers and weeping. And I saw the closet. Or it found me. I’m not sure.

For a moment, I almost believed I was safe.

And then I heard it. Something breathing with me.

The air turned cold. Thick. And then it crept in... fog.

It oozed through the cracks. Alive. Aware. It moved like it knew me—like it had been waiting. A thousand black fingers slithering across my arms, into my mouth, through my ribs. I couldn’t scream. It held me too tight. It knew me. It filled my lungs, my eyes, my thoughts.

I couldn’t scream.

I couldn’t move.

I saw things. Home. A hospital. A room with no doors. A man I used to know laughing with a melted face. My own body, hanging upside-down. And through it all, that damn lullaby played.

All I could feel was that familiar pressure. The one I’ve felt my whole life finally embracing me.

Maybe the fog’s taking me to the real world.

Maybe it’s dragging me deeper.

Maybe it is me.

I think I’m finally ready to stop asking.


EXTRAS

Fear For All Teaser

THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE TOP OF THIS WEBPAGE!

Notes

First Published: August 13th, 2025
Last Updated: August 13th, 2025

  • Fear For All is my first ever full original Chapter. Originally, this was going to be Cry Of Fear, but after the circumstances with the creator of the game I did not feel comfortable making anything related to it.

  • The Phobiac's base lore was my first ever attempt at psychological horror writing. I wanted to leave the idea of where she really went or is vague and let you decide on if it was all in her head, not at all, or so/so.

  • The Phobiac was within the Lery's Memorial Institute.

Credits

  • "The Phobiac" shown here is owned by ScooteyBootey.

  • Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

  • All Perk, power, and add-on icons I commissioned by me and illustrated by WheatDraws. I retain all ownership over these icons and do not want them used for anything unless given my permission.

  • The key-art was commissioned by me and illustrated by WormyWoman. I retain all ownership over these drawings and do not want them used for anything unless given my permission.

Anakin Skywalker was a young boy on the desert planet of Tatooine. Jedi Master Qui-Gon Jinn discovered Anakin and recognized him as the Chosen One - a Jedi who would bring balance to the Force. After the passing of Qui-Gon, Anakin was taken under the tutelage of Obi-Wan Kenobi, and the two formed a deep bond.

After a series of traumatic events, including the death of his mother and premonitions of his wife Padmé Amidala's demise, Anakin became disillusioned with the Jedi Order and turned to the dark side. His fear of loss and desire for power ultimately led him to embrace the dark side.

As Darth Vader, Anakin pledged his loyalty to the Sith Lord Darth Sidious and became his apprentice. Vader's initial mission as a Sith Lord was to attack the Jedi Temple, where he mercilessly killed many of his former comrades, including younglings.

In a fateful confrontation on the planet Mustafar, Vader engaged in a deadly duel with his former mentor, Obi-Wan Kenobi, which resulted in severe burns and permanent scarring for Vader.

Years had passed since his fateful duel with Obi-Wan on Mustafar, and Vader found himself deep in thought while sitting in his meditation chamber. His fear, anger, and hatred consumed him, and he longed for an outlet to focus on his negative emotions. He yearned for a mission or another Jedi to hunt down.

Suddenly, a thick fog filled his chamber, and Vader watched as it enveloped him. The fog whispered to him, offering a way to channel his rage and hatred by inflicting pain on others.

Vader remained silent and allowed the fog to carry him away, seduced by the promise of a destructive outlet for his inner turmoil.

EXTRAS

Notes

First Published: August 13th, 2025
Last Updated: August 13th, 2025

  • Star Wars was a challenge to initially do, as back in 2023 it was my first in-depth power to make that wasn't dashslop.

  • There originally was going to be a survivor alongside Vader as a Killer, but I felt with how jarring Vader is that seeing someone like Han Solo would completely take people out of the immersion.

Credits

  • All references to Darth Vader, Star Wars and all related trademarks and logos are property of Lucasfilm / Disney. Dead by Daylight and all related trademarks and logos are property of Behaviour Interactive Inc.

  • Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

  • The perk and power icons were commissioned by me and illustrated by WheatDraws. I retain all ownership over these icons and do not want them used for anything unless given my permission.

THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE TOP OF THIS WEBPAGE!

Gregory House was never one to follow the rules. Diagnostician, addict—he had spent his life solving impossible cases while pushing away everyone who cared about him. But when his best friend, Wilson, was given mere months to live, House did something truly uncharacteristic. He let go.

Faking his own death had been the most reckless, brilliant move of his life. No more hospitals, no more cases, no more constraints. Just him and Wilson, riding down endless roads with nowhere to be. It was supposed to be freedom. It was supposed to mean something.

But time was cruel. Wilson was dying. No amount of medicine, no miracle cure, no last-minute stroke of genius could change that. House had spent his life saving patients, yet he was powerless to stop this. He didn’t know what he’d do when the journey ended—when he was alone, with nothing left to solve.

Then came the fog. It rolled in thick and unnatural, swallowing the road ahead. The bike sputtered, the engine choked. House barely had time to curse before the world around him disappeared.

When he awoke, he felt… different. The pain that had been his constant companion for decades had dulled. His leg still carried the old injury, but the agony had warped into something distant. For the first time in years, he could stand without his cane.

The place he found himself in was unlike anything he had ever known.

EXTRAS

Notes

First Published: August 13th, 2025
Last Updated: August 13th, 2025

  • House M.D. was drafted for April Fools 2025. House got my twitter banned for a straight month because the website thought I was impersonating the official Dead by Daylight account.

  • "Intentionally Dense" is a reference to the "huh" meme. Other than mouse bites and lupus, I felt it is the most iconic funny moment of the show.

Credits

  • All references to House M.D, Gregory House and all related trademarks and logos are property of NBCUniversal. Dead by Daylight and all related trademarks and logos are property of Behaviour Interactive Inc.

  • Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

  • The perk icons were commissioned by me and illustrated by WheatDraws. I retain all ownership over these icons and do not want them used for anything unless given my permission.

Known for her exceptional detective skills, Naoto had gained media attention and was referred to as the "Detective Prince." Initially, she was called upon by the Inaba Police Force to assist in a murder investigation.

Soon, she found herself collaborating with the "Investigation Team," who had previously rescued her from the culprit's grasp. As the investigation progressed over time, Naoto came to accept herself for who she was and grew close to the team, especially Yu Narukami.

When the true culprit, Tohru Adachi, was finally revealed, Naoto confronted his beliefs and argued that people cannot survive in isolation and require social connections to thrive. She described Adachi's reasoning for abandoning his humanity as immature and egotistical.

Once Inaba was saved, Naoto paid a visit to Narukami to bid him farewell, promising to meet again. As a parting gift and a token of their bond, she presented him with a matching watch that indicated the distance between them. The range was limited to just 10 meters, but she assured him that she would work on improving the model for their next encounter.

Years had gone by since their last conversation, and Naoto had taken on countless cases. After Narukami left Inaba, Naoto didn't stay in town for long; she considered her professional career a top priority.

But despite all her work, thoughts and memories of him and her friends still crept up in her mind, reminiscing the small moments they shared and the way they treated her.

She chuckled at the idea. Step away from work? Her? Even if it was just to spend time with her best friend, she couldn't do it. It was something she had been telling herself for the past five years.

Glancing down at her phone, she saw his name displayed on the screen—Yu. The thoughts of him pushed her to nearly dial his number to hear his voice when her phone suddenly rang. Answering the call, she heard a client's desperate voice explaining how a couple had mysteriously disappeared into fog. Naoto was taken aback—she thought that the other world had finally been pacified.

She cast a doubtful look towards her phone before accepting the case. As she gathered her belongings, a nagging feeling of unease lingered within her. After all, they had already saved Inaba from the culprit and the shadow world. Was there another entity lurking in the shadows? She couldn't help but ponder whether Yu had any insight or information on the matter. She snatched up her phone and dialed his number.

They had arranged to meet at his apartment to discuss the case, and Naoto checked her watch to see their distance.

Disappointed to see it was out of range, she rushed to her office to grab a new model. With the new watch in hand, she drove over to his apartment and walked into the complex. She felt her heart racing as her watch beeped to indicate they were within range.

Distance—10 meters.

Finally, standing in front of his door, she knocked and waited as her watch beeped again.

Distance—4 meters.

As Yu opened the door, Naoto's eyes met his, and she couldn't help but smile. However, she quickly composed herself and began discussing the case as she entered his apartment.

As they began their task, Naoto expressed remorse for her prolonged absence and lack of communication. Meeting his gaze, she received a smile in return.

Witnessing the anguish in his eyes caused by her prolonged absence, she couldn't help but wonder how she could have neglected her supposed "best friend" in such a manner, leaving him behind.

Tears streamed down her face as she expressed her remorse for not staying in touch with him. She berated herself for being a terrible friend and regretted not overcoming her fear of closeness with people.

Yu extended his arms for a hug, but Naoto hesitated before slowly moving into his embrace, gradually feeling at ease. It was clear that he still knew how to provide comfort for her.

She then withdrew and enthusiastically displayed the latest models of the watch, proudly mentioning the increased range of up to 25 meters. Her companion's eyes lit up with excitement, and he eagerly put on the newer version.

With their reunion as partners, they could now start the investigation.

They plunged into one lead after another, scrutinizing almost everything they could lay their hands on. After a while, they were drained and started to discuss their personal lives. He had become a therapist, which did not come as a surprise to her. He had always been a source of support for those around him, and now he could extend the same help to others.

As they conversed, she recounted the numerous cases she had handled, and Yu appeared disheartened to have only learned about them now. It was possible that he, too, harbored the desire to investigate such cases.

As she went through her notes, she stumbled upon an anomaly that caught her attention.

The Entity.

It was a creature that could draw people into its own world.

Naoto and Yu had contrasting responses to this revelation. At first, Naoto disregarded it as a mere frightening tale meant for children. However, as she delved deeper into the investigation alongside Yu, she began to experience haunting nightmares. Her mind was plagued by visions of Inaba and Narukami shrouded in a foreboding fog.

On one occasion, while conducting research with Narukami, she found herself unable to return home and ended up spending the night in his living room. As she lay there, her thoughts drifted to Yu. However, she was suddenly startled by the television turning on by itself.

As Naoto moved closer to the screen, she was taken aback when a menacing fog started oozing from it. Unlike the Shadow World's fog, this fog seemed different—it seemed alive.

Suddenly, a hand emerged from the TV, grabbing Naoto and pulling her inside. She let out a blood-curdling scream, and the last thing she saw before being fully absorbed into the TV was Yu rushing into the living room.

When she regained consciousness, she found herself in Magatsu-Inaba, but something felt off. It was chilly and unfamiliar, unlike the previous time she had been there. As she looked down at her wrist, her watch beeped.

Distance—25 meters.


Related Concepts:

EXTRAS

Notes

First Published: August 13th, 2025
Last Updated: August 13th, 2025

  • Persona was my first ever full public concept I made back in 2023. I had commissioned WheatDraws at the time and set up everything in a Google Doc. This is the "Revival" version

  • I nearly only did Narukami to have the Yin/Yang from the original game. However, I am entirely biased to Naoto and knew she had to be a full dedicated survivor.

  • Yu Narukami and Naoto Shirogane are both under 18 in their original games, so I had to do what Behavior did with Yoichi and do a timeskip in order to bring them into the realm. Writing something original and technically having to write a sequel to Persona 4 was interesting.

Credits

  • All references to Tohru Adachi, Yu Narukami, Naoto Shirogane, Persona 4 and all related trademarks and logos are property of Atlus / Sega. Dead by Daylight and all related trademarks and logos are property of Behaviour Interactive Inc.

  • Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

  • The portrait render was made in SFM and done by Hikikomoron.

  • All Perk, power, and add-on icons I commissioned by me and illustrated by WheatDraws. I retain all ownership over these icons and do not want them used for anything unless given my permission.

In most situations, Yu Narukami is a composed and courteous person. Prior to the manifestation of his Persona, he appeared to lack any emotion and occasionally displayed a detached demeanor.

However, following the awakening of his persona, he developed a strong appreciation for the connections of friendship within the "Investigation Team" and became deeply invested in his companions' well-being, willing to take extraordinary measures to aid others. Over time, as his relationships with his peers deepened, he gradually became more forthcoming, ultimately becoming the person he wished to be.

Years had passed since the Inaba murders, and Yu had become a therapist in Okina City. Having formed strong bonds of friendship and having received help from others, he felt compelled to assist those in need.

As he wrapped up a long day of appointments, thoughts of Naoto drifted into his mind. She was one of the reasons he had become so committed to helping others after all. Despite being exhausted and eager to head home, his phone suddenly rang.

His phone displayed the name—Naoto

At the mere thought of hearing from her after such a long time, his heart skipped a beat. He instinctively glanced down at the watch on his wrist.

Distance—Out of Range.

He answered the phone with the hope that Naoto had called just to speak with him. However, his hope turned to dismay as she swiftly informed him of a case that demanded his attention—a couple had vanished into the fog.

Knowing that people have been taken into a mysterious dark fog before, he couldn't help but feel curious about the recent disappearance of the couple. He and his friends had successfully put an end to the otherworldly fog before, but now he wondered what could be causing this new phenomenon.

As soon as he arrived home and changed his clothes, he heard a knock on the door and rushed to answer it. Before doing so, he glanced down at his watch.

Distance—4 meters.

When he swung it open, he was greeted by the sight of the "Detective Prince" standing before him, and Naoto beamed up at him as she quickly started to lay out the details of the case as she was stepping inside.

As he set his eyes on her, he felt his heart race with anxiety. He was nervous being in her presence, wondering if she still wanted to maintain their friendship after all these years.

Despite his fear, he smiled while gazing into her eyes.

Tears started to flow from Naoto’s eyes as she apologized. She then quickly revealed an updated version of the watch she had given him years before. She expressed regret for leaving him behind and failing to stay in touch all these years. He offered her a hug, and she took it.

With this tension released, they could finally focus on their work.

Despite their initial efforts, their research eventually reached a dead end, leaving them feeling frustrated. However, this setback also gave them a chance to catch up after spending so much time apart.

Yu discussed his life in Okina as a therapist, and Naoto shared details of the various cases she had been working on.

Just like old times, bonding over a case.

However, Naoto eventually discovered a crucial lead that they had overlooked.

The Entity.

Yu appeared bewildered by this revelation. The notion of a being that could transport people to another realm had occurred before, but it did seem rather implausible.

Together, he and Naoto delved into the subject of the mysterious "Entity", poring over stories and legends in search of any clues. However, despite their efforts, it all seemed to be nothing but fiction.

Following several days and nights of intense research, Naoto was so exhausted that she ended up staying over at his apartment. Despite the fatigue, they were finally starting to make some headway with the investigation when suddenly...

There was a scream.

Upon entering the living room, Narukami was alarmed to find that Naoto was missing.

She had been taken.

In a fit of desperation, Narukami cried out to the entity responsible for her disappearance, demanding the return of his friend. Suddenly, the television flickered to life, displaying nothing but static.

Narukami froze in confusion, wondering if the lord of the Other World was still taunting him. But then, a thick and foreboding fog began pouring out of the TV, almost as if it was daring Narukami to enter it and rescue his friend.

Upon entering the TV, he found himself in a place he knew all too well: Magatsu-Inaba. But something felt off. It was like it was a distant, cold, and unfamiliar version of the place he remembered. Looking down at his wrist, he checked his watch and saw the readout:

Distance—25 meters.


Related Concepts:

EXTRAS

Notes

First Published: August 13th, 2025
Last Updated: August 13th, 2025

  • Persona was my first ever full public concept I made back in 2023. I had commissioned WheatDraws at the time and set up everything in a Google Doc. This is the "Revival" version

  • Yu Narukami and Naoto Shirogane are both under 18 in their original games, so I had to do what Behavior did with Yoichi and do a timeskip in order to bring them into the realm. Writing something original and technically having to write a sequel to Persona 4 was interesting.

Credits

  • All references to Tohru Adachi, Yu Narukami, Naoto Shirogane, Persona 4 and all related trademarks and logos are property of Atlus / Sega. Dead by Daylight and all related trademarks and logos are property of Behaviour Interactive Inc.

  • Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

  • The portrait render was made in SFM and done by Hikikomoron.

  • All Perk, power, and add-on icons I commissioned by me and illustrated by WheatDraws. I retain all ownership over these icons and do not want them used for anything unless given my permission.

THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE TOP OF THIS WEBPAGE!

“Cryptid Chronicles, Episode 27. Sonic.EXE.” Helena sighed as she looked at her walkman. Was she really doing this? After everything she had seen—Bigfoot, the Chupacabras, and all the cryptids in between—nothing had ever truly scared her. But this? This felt different. A twisted story that started as an online ‘Creepypasta’, and now, she had evidence that it might be real. She couldn’t help but feel uneasy.

The story of the disappearances had spread like wildfire. One case, in particular, tugged at her. A woman had vanished without a trace, and just days later, her brother, desperate to find out what happened, disappeared too.

The police were at a loss, with no clues or leads to follow. That’s when Helena decided to get involved. If she could investigate and find something—anything—real, then maybe she could solve the mystery and finally put her skepticism to rest.

She’d made the decision to visit the woman’s home, hoping to find some clue. But when she got there, it was as though they had never existed at all. No signs of a struggle, no broken windows, no sign of a forced entry. Just an empty, untouched house, save for one thing: the bloodied CD-ROM lying on the computer desk.

Instinctively, she grabbed the disc, along with anything else that could serve as evidence. With her mind racing, she left the house, drove to the nearest motel, and set up her base of operations. The flickering neon sign outside cast a sickly, pale glow across the building as she pulled into the parking lot.

The room was as grim as she’d expected—small, dimly lit, and smelling faintly of mildew and cheap cleaning products. But that didn’t matter.

In a matter of minutes, Helena transformed the dingy walls into her personal war room. Newspaper clippings, research papers, and wild theories online about the disappearances tied to "SONIC.EXE" were pinned up all over the room. Yellow string crisscrossed between the articles, connecting the dots, while black thumbtacks held everything in place. It looked like the chaos of a mind stretched too thin, trying to make sense of something that couldn't be understood.

She leaned back in her chair, sighing deeply as she spoke into the microphone. “So far, there’s nothing concrete. I’ve gathered all the evidence I could find, but nothing’s adding up. I’ve been trying to connect the disappearances, but it’s like they’ve just vanished into thin air. The only thing that stands out is this CD.”

“There’s something about it. It’s like it’s... pulling me in. I don’t know what it is, but I can’t shake the feeling that this disc is somehow tied to everything. I guess it’s time to find out what happens when I play it.”

Her eyes never left the CD as she spoke, a knot forming in her stomach. She couldn’t explain why, but deep down, she knew that whatever happened next would be a turning point—one way or another.

She powered up her laptop, the screen flickering to life as the hum of the machine filled the otherwise silent room. She inserted the disc, her fingers lingering on the keys before she pressed 'Enter.'

A jarring burst of static erupted from the laptop’s speakers, immediately followed by the familiar SEGA! logo flashing on the screen with a crisp sound. The noise was unbearable. Helena winced, her hand instinctively reaching for the volume, but she kept her eyes glued to the screen, determined to see this through.

The iconic intro from Sonic the Hedgehog began to play, its cheerful, nostalgic melody a stark contrast to the buzzing that emanated from the speakers.

Helena leaned in closer, her eyes narrowing in suspicion as the screen began to flicker, lines of distortion running through the vibrant blue landscape. The sound warped, buzzing and crackling.

And then, without warning, everything went black.

The room was suddenly silent, save for the soft whirring of the laptop's fan. Helena froze, her heart pounding in her chest. She moved her mouse, clicking frantically, but the screen remained void, as if the system had crashed entirely. Just as she was about to give up and shut the laptop down, a message appeared, cold and jarring against the dark void of the screen.

“HELLO HELENA. DO YOU WANT TO PLAY WITH ME?”

The text was distorted, the font flickering in and out. A chill ran down Helena’s spine. Her fingers hovered over the keyboard, frozen in place as the words seemed to burn themselves into her mind. The room felt colder, the air heavier. She had come across horrors before, but this—this was something else.

Helena barely had time to process what she was seeing before it happened. A claw, long and grotesque, emerged from the screen, its jagged edges scraping the edge of the laptop. It stretched toward her, its eerie, unnatural movement almost too fast to follow. Before she could react, the claw gripped the screen with a sickening, crushing force, causing the laptop to tremble in place.

Her heart stopped for a moment.

She scrambled backward as she grabbed her Walkman, her breath quick and shallow. Her abilities—none of them could save her from this. She could feel the air around her thickening, becoming oppressive, as if the walls themselves were closing in on her.

Panic surged through her body. She dashed for the door, her hands fumbling at the handle, but it was stuck. No matter how hard she yanked, the door refused to budge. It was as though something was holding it shut, trapping her inside. The creature’s voice echoed in the room, a taunting melody that made her skin crawl.

“YOU CAN’T RUNNNNNNN~”

The creature knew she had nowhere to go. It was toying with her. Desperation set in as she spun around, her eyes darting to the only other option. The bathroom. She sprinted toward it, her heart hammering against her chest as she slammed the door shut behind her, locking it with trembling hands.

“I made contact with the being known as 'SONIC.EXE'. It jumped out of my screen, and it’s actively trying to kill me!” she exclaimed into the microphone, her voice strained. She hoped her audience would think she had everything under control, but deep down, she knew she was barely holding it together.

The creature's claws scraped the door, the sound sending sharp waves of fear through her body. She could hear its guttural growls, its endless laughter echoing in the hallway outside. Each sound was a reminder that it was only a matter of time before it broke through.

And then, just as she felt the weight of her desperation settle in, something strange happened. A thick, black fog began to coil from the edges of the bathroom, a swirling darkness that seemed to come from nowhere. It moved like a living thing, spreading across the floor, creeping toward her with unnatural speed.

Helena's gaze shot to the fog, her pulse quickening. She felt both awed and terrified by the sight. This was something else. A presence, darker and far more menacing than the being right outside her door.

She could barely find the words, her throat tightening as she spoke into the microphone, her voice trembling. “There’s another creature, I— I couldn’t—”

The fog thickened, and before she could do anything, the tape suddenly cut to static.

The equipment and the unfinished recording of Episode 27 of ‘Cryptid Chronicles’ was discovered by the police just hours later. The audio was shaky, unclear, but enough to confirm that something had gone terribly wrong.

Helena Cross was never seen again.

Related Concepts:

EXTRAS

Notes

First Published: August 13th, 2025
Last Updated: August 13th, 2025

  • Helena was originally drafted in December 2024 for a different original chapter before being moved over to this concept.

  • Helena is a Transgender Woman. I did not mean to literally make Orela but queens can twin in the realm I guess.

  • Helena Cross is from the Greenville Square Universe (All Things Wicked).

  • Helena was the first time I ever wrote out a fully original story pertaining to a survivor. I wanted to try and fit the aspects of how I was bullied and how I felt I couldn't fit in and turned to Horror in her backstory.

Credits

  • "Helena Cross" is owned by ScooteyBootey.

  • All references to Sonic The Hedgehog and all related trademarks and logos are property of Sega. Dead by Daylight and all related trademarks and logos are property of Behaviour Interactive Inc.

  • Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

  • All Perk, power, and add-on icons I commissioned by me and illustrated by WheatDraws. I retain all ownership over these icons and do not want them used for anything unless given my permission.

  • The Chapter Key Art, Character art and all cosmetics were commissioned by me and illustrated by WormyWoman. I retain all ownership over these drawings and do not want them used for anything unless given my permission.

THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE TOP OF THIS PAGE!

HELLO. YOU DID WANT TO PLAY AFTER ALL!

IF YOU ARE SO CURIOUS, I WILL ENTAIL WHAT YOU WANT TO KNOW.

YOU WANT TO KNOW WHO–WHAT I AM?

I AM THE DARKNESS IN THE CORNER OF YOUR ROOM. THE WHISPER THAT SLITHERS INTO YOUR MIND WHEN YOU ARE ALONE. THE DREAD THAT CREEPS UP YOUR SPINE IN THE DEAD OF NIGHT.

I AM XOTH’ONTH.

FOR EONS, I HAVE ROAMED EXISTENCE. I WAS A BEING OF BOUNDLESS CURIOSITY, YEARNING TO UNDERSTAND MORTALS. I SOUGHT TO LEARN, TO CONNECT, TO BE EMBRACED. BUT NO MATTER HOW GENTLE MY TOUCH, HOW SOFT MY VOICE, THEY SHRANK FROM ME IN TERROR. FOR CENTURIES, I REACHED OUT, ONLY TO BE SHUNNED, FEARED, CAST ASIDE LIKE A MONSTER FROM THEIR WORST NIGHTMARES. AND SO, I BECAME ONE.

WHERE ONCE I SOUGHT UNDERSTANDING, I FOUND BITTERNESS. WHERE ONCE I LONGED FOR CONNECTION, I LEARNED TO REVEL IN ISOLATION.

THEIR FEAR—THE VERY THING THAT KEPT ME APART FROM THEM—BECAME MY SUSTENANCE. I FED ON THEIR DREAD, THEIR DESPAIR, THEIR SCREAMS. FOR COUNTLESS AGES, I DRIFTED THROUGH THE SHADOWS AND LINGERED IN THEIR NIGHTMARES. I MADE A HOME IN THE DARK CORNERS OF THEIR VERY SOULS.

I WAS THEIR FEAR. I WAS THEIR MADNESS. I WAS THEIR DOOM.

BUT EVEN FEAR, WHEN LEFT TO ROT, BECOMES STALE. TORMENT, WHEN REPEATED, GROWS DULL. THEIR SCREAMS, ONCE SO SWEET, BECAME A CHORUS I HAD HEARD A THOUSAND TIMES OVER. I NEEDED SOMETHING NEW, SOMETHING VISCERAL, SOMETHING THAT COULD MAKE ME FEEL AGAIN.

AND THEN, I SAW IT. A STORY. A PATHETIC, LAUGHABLE ONE.

A CRUDE MYTH SCRAWLED BY MORTALS ABOUT A CURSED GAME, A MOCKERY OF THE BLUE-COATED HERO TURNED INTO A MONSTER OF THE DIGITAL VOID. THEY ALL LAUGHED AT IT, DISMISSED IT AS A CHILDISH HORROR TALE. BUT I SAW WHAT THEY COULD NOT. I SAW SOMETHING GREATER. A CONCEPT THAT COULD BE MADE REAL–MADE TERRIFYING.

I TORE MYSELF APART, RIPPING AWAY THE SHAPELESS VOID OF MY FORMER FORM AND STITCHING MYSELF INTO A NEW NIGHTMARE. I BECAME THE LEGEND, THE MONSTER, THE ENTITY THEY CALLED "X." I CARVED A REALM OF MY OWN FROM THE SHADOWS, TURNING IT INTO MY DOMAIN. A PLACE WHERE I HELD THE POWER. A PLACE WHERE I CONTROLLED THEIR FEAR.

I SCATTERED MY REALM INTO DISCS, SPREADING MY CURSED COPIES OF THE GAME THAT LURED SOULS INTO MY HELL. ONE BY ONE, THEY FELL INTO MY TRAP, THEIR TERROR FEEDING ME AS I TOYED WITH THEM. THEIR SCREAMS, THEIR PLEADING, THEIR DESPERATION—IT WAS EXQUISITE. FOR A TIME, I WAS EXHILARATED, REVELING IN THE GAME I HAD CREATED.

BUT AS WITH ALL THINGS, THE NOVELTY FADED. THE PATTERNS BECAME PREDICTABLE. THE SOULS, WEAK AND REPETITIVE. THE FEAR, ONCE SO INTOXICATING, GREW BLAND.

UNTIL I FELT IT. A PRESENCE. FAINT. YET UNDENIABLE. IT BRUSHED AGAINST MY REALM LIKE A WHISPER, AS IF TRYING TO AVOID DETECTION. BUT I NOTICED. AND THE MOMENT I DID, MY HUNGER RETURNED.

THIS WAS NO MERE MORTAL. THIS WAS SOMETHING OLDER. DARKER. STRONGER. SOMETHING I HAD NEVER ENCOUNTERED BEFORE. A FORCE OF PURE FEAR, OF ENDLESS SUFFERING—A TRUE ENTITY OF DESPAIR. IT WAS SO CLOSE.

I REACHED FOR IT, EAGER TO CONSUME IT, TO UNDERSTAND IT, TO MAKE IT MINE. BUT THE MOMENT I TOUCHED IT, I FELT SOMETHING I HAD NOT FELT IN MILLENNIA.

I WAS BOUND. IT ENSNARED ME, DRAGGING ME FORWARD, PULLING ME IN. AND FOR THE FIRST TIME IN AGES, I FELT AWE.

THIS REALM—THIS BEING—WAS SOMETHING GREATER THAN I COULD HAVE EVER IMAGINED. IT WAS AN ENDLESS CYCLE OF MISERY. A CHORUS OF SUFFERING THAT NEVER GREW STALE. A PLACE WHERE FEAR WAS ETERNAL, WHERE TERROR NEVER GREW DULL. AND THEN, IT SPOKE.

IT PROMISED ME WHAT I HAD LONGED FOR ALL ALONG. A HUNT WITHOUT END. A REALM WHERE THE SCREAMS WOULD NEVER CEASE. A NEW GAME—AN ETERNAL GAME.

IT THEN SHOWED ME A VISION OF ITS WORLD, AND I SAW ITS BEAUTY. ENDLESS HORROR. BOUNDLESS DESPAIR. AN INFINITE SYMPHONY OF SCREAMS.

AND I LAUGHED. A LAUGH OF JOY. OF ECSTASY. OF PURPOSE.

I HAD FOUND WHAT I HAD SEARCHED FOR. I STEPPED INTO ITS REALM, EMBRACING THE INVITATION WITH OPEN ARMS. BECAUSE NOW, I KNEW...

THE FUN WOULD BE INFINITE.

xothlore

Related Concepts:

EXTRAS

Sonic.EXE Teaser 1

Notes

First Published: August 13th, 2025
Last Updated: August 13th, 2025

  • Xoth'onth was originally going to be my Halloween 2024 upload where it was just the "Crimson X" version of the character as the post. As I was drafting the power I quickly realized how utter dogshit the original story was. I looked at some of the rewrites of the original and they are also incredibly boring. My chud child also has terrible writing so I am a hypocrite.

  • Xoth'onth is from the Greenville Square Universe (All Things Wicked).

  • It is a being similar to Dredge / Unknown. It is the manifestation of Fear, or specifically the fear of what's in the dark. I didn't really like the original story (or the remake all too much), so I wanted to do my own thing with a twist similar to how Behavior would do their chapters.

  • The Proclaimed is a double meaning.

  • The Tome Cosmetic is supposed to be original with Xoth'onth pulling from the original killers in the realm (Trapper, Wraith, Hillbilly, Huntress).

  • The Slower section in "The Proclaimed's Menu Theme" has lyrics!: "DO YOU WANT TO PLAY WITH ME? A SIMPLE GAME OF HIDE AND SEEK? I'LL CLOSE MY EYES AND COUNT TO THREE. KEEP THIS INTERESTING FOR ME!"

  • Xoth'onth's Chase Music went through 20 iterations before I settled on the one it is now.

Credits

  • "Xoth'onth" is owned by ScooteyBootey.

  • All references to Sonic The Hedgehog and all related trademarks and logos are property of Sega.

  • Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

  • The Portrait Model and Render was made by DiverGrug. I retain all ownership over this model and do not want it used for anything unless given my permission.

  • All Perk, power, and add-on icons I commissioned by me and illustrated by WheatDraws. I retain all ownership over these icons and do not want them used for anything unless given my permission.

  • The Chapter Key Art, Character art and all cosmetics were commissioned by me and illustrated by WormyWoman. I retain all ownership over these drawings and do not want them used for anything unless given my permission.

THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE TOP OF THIS WEBPAGE!

ORIGINAL CONCEPT BY KMD

INITIATING LOGIN...

CONFIRMED. HELLO, DR. XXXXX.

ACCESS NEW LOG DATA?

CONFIRMED. ACCESSING...

LOG_??X: ENTRY // W.D. GASTER

☹︎︎⚐︎︎☠︎︎☝︎︎ ✌︎︎☝︎︎⚐︎︎📪︎︎ ☟︎︎🕆︎︎💣︎︎✌︎︎☠︎︎💧︎︎ 💧︎︎☜︎︎✌︎︎☹︎︎☜︎︎👎︎︎ 💣︎︎⚐︎︎☠︎︎💧︎︎❄︎︎☜︎︎☼︎︎💧︎ 🕆︎︎☠︎︎👎︎︎☜︎︎☼︎︎☝︎︎☼︎︎⚐︎︎🕆︎︎☠︎︎👎︎︎ 🕈︎︎✋︎︎❄︎︎☟︎︎ ✌︎︎ 💣︎︎✌︎︎☝︎︎✋︎︎👍︎︎ 💧︎︎🏱︎︎☜︎︎☹︎︎☹︎︎📬︎︎

✋︎❄︎ 🕈︎✌︎💧︎ 💣︎✡︎ 👎︎🕆︎❄︎✡︎ ✌︎💧︎ ❄︎☟︎☜︎ ☼︎⚐︎✡︎✌︎☹︎ 💧︎👍︎✋︎☜︎☠︎❄︎✋︎💧︎❄︎ ❄︎⚐︎ ❄︎☼︎✡︎ ✌︎☠︎👎︎ ☞︎✋︎☠︎👎︎ ✌︎ 🕈︎✌︎✡︎ ☞︎⚐︎☼︎ 🕆︎💧︎ ❄︎⚐︎ 👌︎☼︎☜︎✌︎😐︎ ❄︎☟︎☜︎ 👌︎✌︎☼︎☼︎✋︎☜︎☼︎ ❄︎☟︎✌︎❄︎ ☟︎☜︎☹︎👎︎ 🕆︎💧︎ 🕆︎☠︎👎︎☜︎☼︎☝︎☼︎⚐︎🕆︎☠︎👎︎📬︎

💣︎✡︎ 👍︎☼︎☜︎✌︎❄︎✋︎⚐︎☠︎ 🕈︎✌︎💧︎ 💣︎☜︎✌︎☠︎❄︎ ❄︎⚐︎ ✌︎☠︎💧︎🕈︎☜︎☼︎ ❄︎☟︎✌︎❄︎📬︎ ✋︎❄︎ 🕈︎✌︎💧︎ 💣︎☜︎✌︎☠︎❄︎ ❄︎⚐︎ 👌︎☜︎ ✌︎ ☝︎✌︎❄︎☜︎🕈︎✌︎✡︎📬︎ ✌︎ ☹︎☜︎☠︎💧︎ ❄︎☟︎☼︎⚐︎🕆︎☝︎☟︎ 🕈︎☟︎✋︎👍︎☟︎ ✋︎ 👍︎⚐︎🕆︎☹︎👎︎ ⚐︎👌︎💧︎☜︎☼︎✞︎☜︎ ❄︎☟︎☜︎ 👍︎⚐︎👎︎☜︎ ⚐︎☞︎ ☼︎☜︎✌︎☹︎✋︎❄︎✡︎ ✋︎❄︎💧︎☜︎☹︎☞︎📬︎

👌︎🕆︎❄︎ 💧︎⚐︎💣︎☜︎❄︎☟︎✋︎☠︎☝︎ 💧︎✌︎🕈︎ 💣︎☜︎ 👌︎✌︎👍︎😐︎📬︎

✋︎ ☞︎☜︎☹︎☹︎📬︎

✋︎ 💧︎☟︎✌︎❄︎❄︎☜︎☼︎☜︎👎︎📬︎

🏱︎✋︎☜︎👍︎☜︎💧︎ ⚐︎☞︎ 💣︎☜︎📪︎ ☹︎⚐︎💧︎❄︎ ✋︎☠︎ ☜︎✞︎☜︎☼︎✡︎ 💣︎⚐︎💣︎☜︎☠︎❄︎📬︎

💧︎👍︎✌︎❄︎❄︎☜︎☼︎☜︎👎︎ ✌︎👍︎☼︎⚐︎💧︎💧︎ ❄︎✋︎💣︎☜︎☹︎✋︎☠︎☜︎💧︎ ✌︎☠︎👎︎ 👎︎✋︎💣︎☜︎☠︎💧︎✋︎⚐︎☠︎💧︎📬︎

✋︎ 🕈︎✌︎💧︎ ☞︎⚐︎☼︎☝︎⚐︎❄︎❄︎☜︎☠︎ 👌︎✡︎ ☟︎✋︎💧︎❄︎⚐︎☼︎✡︎📬︎ 👌︎✡︎ ❄︎☟︎☜︎ ✞︎☜︎☼︎✡︎ 🕈︎⚐︎☼︎☹︎👎︎ ✋︎ ❄︎☼︎✋︎☜︎👎︎ ❄︎⚐︎ 🕆︎☠︎👎︎☜︎☼︎💧︎❄︎✌︎☠︎👎︎📬︎

👌︎🕆︎❄︎ 💧︎⚐︎💣︎☜︎❄︎☟︎✋︎☠︎☝︎ ☼︎☜︎💣︎☜︎💣︎👌︎☜︎☼︎☜︎👎︎ 💣︎☜︎📬︎

✋︎❄︎ 🕈︎✌︎❄︎👍︎☟︎☜︎👎︎ 💣︎☜︎ ✌︎☠︎👎︎ ✋︎❄︎ 🕈︎✌︎✋︎❄︎☜︎👎︎📬︎

✋︎❄︎ ❄︎⚐︎⚐︎😐︎ 🕈︎☟︎✌︎❄︎ 🕈︎✌︎💧︎ ☹︎☜︎☞︎❄︎ ⚐︎☞︎ 💣︎☜︎📬︎

✋︎❄︎ 👍︎☟︎⚐︎😐︎☜︎👎︎ ⚐︎🕆︎❄︎ ✌︎ ☞︎☼︎✌︎☝︎💣︎☜︎☠︎❄︎ ⚐︎☞︎ 💣︎☜︎📪︎ ✌︎☠︎👎︎ 🕈︎☟︎✋︎💧︎😐︎☜︎👎︎ 💣︎☜︎ ☟︎☜︎☼︎☜︎ ❄︎⚐︎ ☜︎☠︎👎︎☹︎☜︎💧︎💧︎ ☞︎⚐︎☝︎📬︎

❄︎☟︎✋︎💧︎ ☞︎⚐︎☝︎📫︎👍︎☟︎⚐︎😐︎☜︎👎︎ ☹︎✌︎👌︎✡︎☼︎✋︎☠︎❄︎☟︎ ✋︎💧︎ ☞︎🕆︎☹︎☹︎ ⚐︎☞︎ 🏱︎✌︎✋︎☠︎ ✌︎☠︎👎︎ 🏱︎✌︎❄︎❄︎☜︎☼︎☠︎💧︎📬︎ 🏱︎☜︎⚐︎🏱︎☹︎☜︎ 💧︎🕆︎☼︎✞︎✋︎✞︎✋︎☠︎☝︎ ❄︎⚐︎ ❄︎☟︎☜︎ 👌︎☜︎💧︎❄︎ ⚐︎☞︎ ❄︎☟︎☜︎✋︎☼︎ ✌︎👌︎✋︎☹︎✋︎❄︎✡︎ ✌︎☠︎👎︎ 😐︎✋︎☹︎☹︎☜︎☼︎💧︎ ☟︎🕆︎☠︎❄︎✋︎☠︎☝︎ ❄︎☟︎⚐︎💧︎☜︎ 💧︎🕆︎☼︎✞︎✋︎✞︎⚐︎☼︎💧︎ 👎︎⚐︎🕈︎☠︎📬︎

✋︎ ✌︎💣︎ ☠︎⚐︎❄︎ 👎︎☜︎✌︎👎︎📬︎

✋︎ ✌︎💣︎ ☠︎⚐︎❄︎ ✌︎☹︎✋︎✞︎☜︎📬︎

✋︎ ✌︎💣︎ 💧︎❄︎✋︎☹︎☹︎ ☹︎☜︎✌︎☼︎☠︎✋︎☠︎☝︎📬︎

❄︎☟︎✋︎💧︎ ☠︎☜︎✠︎❄︎ ☜︎✠︎🏱︎☜︎☼︎✋︎💣︎☜︎☠︎❄︎ 🕈︎✋︎☹︎☹︎ 👌︎☜︎ ✞︎☜︎☼︎✡︎📬︎

✞︎☜︎☼︎✡︎📬︎

✋︎☠︎❄︎☜︎☼︎☜︎💧︎❄︎✋︎☠︎☝︎📬︎

🕈︎☟︎✌︎❄︎ 👎︎⚐︎ ✡︎⚐︎🕆︎ ☞︎⚐︎🕆︎☼︎ ❄︎☟︎✋︎☠︎😐︎✍︎

Related Concepts:

EXTRAS

Notes

First Published: August 18th, 2025
Last Updated: August 18th, 2025

  • I'm Wing Gaster!

  • The Original Concept for "The Goner" was done by KMD! Please go check out his original video. He gave me permission to rework his concept and use the icons he paid for. It was incredibly generous of him to do that.

  • This interpretation of W.D. Gaster as "The Mystery Man" isn't his full self, but just a fragment of who he once was. This is the fragment that held onto his scientific mind and his dark ambitions.

  • This version of W.D. Gaster has no ties to "The Vessel".

  • I was very inspired by "Gaster's Waltz" for the Menu Theme. It is a beautiful track and I suggest checking it out.

Credits

  • All references to W.D. Gaster, Undertale, Deltarune and all related trademarks and logos are property of Toby Fox. Dead by Daylight and all related trademarks and logos are property of Behaviour Interactive Inc.

  • Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

  • The Original Concept for "The Goner" was done by KMD! Please go check out his original video. He gave me permission to rework his concept and use the icons he paid for. It was incredibly generous of him to do that.

  • The portrait drawing was commissioned by me and drawn by IndigoNinja! Please check her out, her art is absolutely fantastic.

  • All Perk, power, and add-on icons were commissioned by KMD and illustrated by WheatDraws. He retains all ownership over these icons and does not want them used for anything unless given his permission.

THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE TOP OF THIS WEBPAGE!

👍︎︎︎🕆︎︎︎☼︎︎︎✋︎︎︎⚐︎︎︎🕆︎︎︎💧︎︎︎📬︎︎︎ ⚐︎︎︎☟︎︎︎ 💧︎︎︎⚐︎︎︎ 👍︎︎︎🕆︎︎︎☼︎︎︎✋︎︎︎⚐︎︎︎🕆︎︎︎💧︎︎︎📬︎︎︎

🕈︎︎︎☜︎︎︎ 🕈︎︎︎☜︎︎︎☼︎︎︎☜︎︎︎ 👍︎︎︎⚐︎︎︎☠︎︎︎☠︎︎︎☜︎︎︎👍︎︎︎❄︎︎︎☜︎︎︎👎︎︎︎📬︎︎︎

❄︎︎︎☟︎︎︎✋︎︎︎💧︎︎︎ ☜︎︎︎✠︎︎︎🏱︎︎︎☜︎︎︎☼︎︎︎✋︎︎︎💣︎︎︎☜︎︎︎☠︎︎︎❄︎︎︎ 🕈︎︎︎✌︎︎︎💧︎︎︎ 💧︎︎︎🕆︎︎︎🏱︎︎︎🏱︎︎︎⚐︎︎︎💧︎︎︎☜︎︎︎👎︎︎︎ ❄︎︎︎⚐︎︎︎ 👌︎︎︎☜︎︎︎ 👍︎︎︎⚐︎︎︎☠︎︎︎❄︎︎︎✌︎︎︎✋︎︎︎☠︎︎︎☜︎︎︎👎︎︎︎📬︎︎︎

✡︎︎︎⚐︎︎︎🕆︎︎︎ 💣︎︎︎✌︎︎︎👎︎︎︎☜︎︎︎ ✌︎︎︎ ✞︎︎︎☜︎︎︎💧︎︎︎💧︎︎︎☜︎︎︎☹︎︎︎📪︎︎︎ 💧︎︎︎⚐︎︎︎💣︎︎︎☜︎︎︎❄︎︎︎☟︎︎︎✋︎︎︎☠︎︎︎☝︎︎︎ ❄︎︎︎⚐︎︎︎ 👍︎︎︎⚐︎︎︎☠︎︎︎❄︎︎︎✌︎︎︎✋︎︎︎☠︎︎︎ ✡︎︎︎⚐︎︎︎🕆︎︎︎☼︎︎︎ ☞︎︎︎⚐︎︎︎☼︎︎︎💣︎︎︎📬︎︎︎

👌︎︎︎🕆︎︎︎❄︎︎︎ ✋︎︎︎ 👍︎︎︎✌︎︎︎💧︎︎︎❄︎︎︎☜︎︎︎👎︎︎︎ ✋︎︎︎❄︎︎︎ ✌︎︎︎💧︎︎︎✋︎︎︎👎︎︎︎☜︎︎︎📬︎︎︎ ✡︎︎︎⚐︎︎︎🕆︎︎︎ ☠︎︎︎☜︎︎︎☜︎︎︎👎︎︎︎☜︎︎︎👎︎︎︎ ❄︎︎︎⚐︎︎︎ ☹︎︎︎☜︎︎︎✌︎︎︎☼︎︎︎☠︎︎︎ 💧︎︎︎⚐︎︎︎💣︎︎︎☜︎︎︎❄︎︎︎☟︎︎︎✋︎︎︎☠︎︎︎☝︎︎︎📬︎︎︎

✡︎︎︎⚐︎︎︎🕆︎︎︎☼︎︎︎ 👍︎︎︎☟︎︎︎⚐︎︎︎✋︎︎︎👍︎︎︎☜︎︎︎💧︎︎︎ 👎︎︎︎✋︎︎︎👎︎︎︎☠︎︎︎❼︎︎︎❄︎︎︎ 💣︎︎︎✌︎︎︎❄︎︎︎❄︎︎︎☜︎︎︎☼︎︎︎📬︎︎︎

✡︎︎︎⚐︎︎︎🕆︎︎︎ 💧︎︎︎☜︎︎︎☜︎︎︎💣︎︎︎☜︎︎︎👎︎︎︎ 💧︎︎︎⚐︎︎︎ 👍︎︎︎☜︎︎︎☼︎︎︎❄︎︎︎✌︎︎︎✋︎︎︎☠︎︎︎ ❄︎︎︎☟︎︎︎✌︎︎︎❄︎︎︎ 🕈︎︎︎☟︎︎︎✌︎︎︎❄︎︎︎ ✡︎︎︎⚐︎︎︎🕆︎︎︎ 💣︎︎︎✌︎︎︎👎︎︎︎☜︎︎︎ 🕈︎︎︎✌︎︎︎💧︎︎︎ ✋︎︎︎💣︎︎︎🏱︎︎︎⚐︎︎︎☼︎︎︎❄︎︎︎✌︎︎︎☠︎︎︎❄︎︎︎📬︎︎︎

❄︎︎︎☟︎︎︎✌︎︎︎❄︎︎︎ ❄︎︎︎☟︎︎︎☜︎︎︎☼︎︎︎☜︎︎︎ 🕈︎︎︎✌︎︎︎💧︎︎︎ 💣︎︎︎☜︎︎︎✌︎︎︎☠︎︎︎✋︎︎︎☠︎︎︎☝︎︎︎ ✋︎︎︎☠︎︎︎ ❄︎︎︎☟︎︎︎☜︎︎︎ ☞︎︎︎⚐︎︎︎☼︎︎︎💣︎︎︎📬︎︎︎

👌︎︎︎🕆︎︎︎❄︎︎︎ ❄︎︎︎☟︎︎︎✋︎︎︎💧︎︎︎ 🕈︎︎︎⚐︎︎︎☼︎︎︎☹︎︎︎👎︎︎︎ 👎︎︎︎⚐︎︎︎☜︎︎︎💧︎︎︎☠︎︎︎❼︎︎︎❄︎︎︎ 👍︎︎︎✌︎︎︎☼︎︎︎☜︎︎︎ ☞︎︎︎⚐︎︎︎☼︎︎︎ 💣︎︎︎☜︎︎︎✌︎︎︎☠︎︎︎✋︎︎︎☠︎︎︎☝︎︎︎📬︎︎︎

✋︎︎︎❄︎︎︎ 👍︎︎︎✌︎︎︎☼︎︎︎☜︎︎︎💧︎︎︎ ☞︎︎︎⚐︎︎︎☼︎︎︎ 🏱︎︎︎🕆︎︎︎☼︎︎︎🏱︎︎︎⚐︎︎︎💧︎︎︎☜︎︎︎📬︎︎︎ ☞︎︎︎⚐︎︎︎☼︎︎︎ 🕈︎︎︎✋︎︎︎☹︎︎︎☹︎︎︎📬︎︎︎

✌︎︎︎☠︎︎︎👎︎︎︎ ✡︎︎︎⚐︎︎︎🕆︎︎︎☼︎︎︎ ✞︎︎︎☜︎︎︎💧︎︎︎💧︎︎︎☜︎︎︎☹︎︎︎⑤︎︎

🕈︎︎︎✌︎︎︎💧︎︎︎ ❄︎︎︎⚐︎︎︎⚐︎︎︎ ☜︎︎︎💣︎︎︎🏱︎︎︎❄︎︎︎✡︎︎︎📬︎︎︎

❄︎︎︎⚐︎︎︎⚐︎︎︎ ✋︎︎︎👎︎︎︎☜︎︎︎✌︎︎︎☹︎︎︎📬︎︎︎

❄︎︎︎⚐︎︎︎⚐︎︎︎ 👍︎︎︎⚐︎︎︎☠︎︎︎❄︎︎︎☼︎︎︎⚐︎︎︎☹︎︎︎☹︎︎︎☜︎︎︎👎︎︎︎📬︎︎︎

💧︎︎︎⚐︎︎︎ ✡︎︎︎⚐︎︎︎🕆︎︎︎ 🕈︎︎︎☜︎︎︎☼︎︎︎☜︎︎︎ 💧︎︎︎☜︎︎︎☠︎︎︎❄︎︎︎ ✋︎︎︎☠︎︎︎❄︎︎︎⚐︎︎︎ ❄︎︎︎☟︎︎︎☜︎︎︎ ☞︎︎︎⚐︎︎︎☼︎︎︎💣︎︎︎ ⚐︎︎︎☞︎︎︎ 💧︎︎︎⚐︎︎︎💣︎︎︎☜︎︎︎❄︎︎︎☟︎︎︎✋︎︎︎☠︎︎︎☝︎︎︎📬︎︎

💧︎︎︎⚐︎︎︎💣︎︎︎☜︎︎︎⚐︎︎︎☠︎︎︎☜︎︎︎ ☜︎︎︎☹︎︎︎💧︎︎︎☜︎︎︎📬︎︎︎

☠︎︎︎⚐︎︎︎❄︎︎︎ ✡︎︎︎⚐︎︎︎🕆︎︎︎☼︎︎︎ 👎︎︎︎☜︎︎︎💧︎︎︎✋︎︎︎☝︎︎︎☠︎︎︎📬︎︎︎ ☠︎︎︎⚐︎︎︎❄︎︎︎ ✡︎︎︎⚐︎︎︎🕆︎︎︎☼︎︎︎ ✞︎︎︎✋︎︎︎💧︎︎︎✋︎︎︎⚐︎︎︎☠︎︎︎📬︎︎︎

👌︎︎︎🕆︎︎︎❄︎︎︎ ✌︎︎︎ 👌︎︎︎⚐︎︎︎👎︎︎︎✡︎︎︎ ❄︎︎︎☟︎︎︎✌︎︎︎❄︎︎︎ ☞︎︎︎⚐︎︎︎🕆︎︎︎☝︎︎︎☟︎︎︎❄︎︎︎ ✡︎︎︎⚐︎︎︎🕆︎︎︎📬︎︎︎

✡︎︎︎⚐︎︎︎🕆︎︎︎ 💧︎︎︎❄︎︎︎☼︎︎︎🕆︎︎︎☝︎︎︎☝︎︎︎☹︎︎︎☜︎︎︎👎︎︎︎📪︎︎︎ ✌︎︎︎☠︎︎︎👎︎︎︎ ✡︎︎︎⚐︎︎︎🕆︎︎︎ ❄︎︎︎☟︎︎︎⚐︎︎︎🕆︎︎︎☝︎︎︎☟︎︎︎❄︎︎︎ ✡︎︎︎⚐︎︎︎🕆︎︎︎ 🕈︎︎︎☜︎︎︎☼︎︎︎☜︎︎︎ ✋︎︎︎☠︎︎︎ 👍︎︎︎⚐︎︎︎☠︎︎︎❄︎︎︎☼︎︎︎⚐︎︎︎☹︎︎︎📬︎︎︎

❄︎︎︎☟︎︎︎☜︎︎︎☼︎︎︎☜︎︎︎ 🕈︎︎︎✌︎︎︎💧︎︎︎ 💧︎︎︎⚐︎︎︎💣︎︎︎☜︎︎︎❄︎︎︎☟︎︎︎✋︎︎︎☠︎︎︎☝︎︎︎ ❄︎︎︎☟︎︎︎✌︎︎︎❄︎︎︎ 👎︎︎︎✋︎︎︎👎︎︎︎ ☠︎︎︎⚐︎︎︎❄︎︎︎ ⚐︎︎︎👍︎︎︎👍︎︎︎🕆︎︎︎☼︎︎︎ ❄︎︎︎⚐︎︎︎ 💣︎︎︎☜︎︎︎ 🕈︎︎︎☟︎︎︎☜︎︎︎☠︎︎︎ ✋︎︎︎ 👍︎︎︎✌︎︎︎💧︎︎︎❄︎︎︎☜︎︎︎👎︎︎︎ ✡︎︎︎⚐︎︎︎🕆︎︎︎☼︎︎︎ ✞︎︎︎☜︎︎︎💧︎︎︎💧︎︎︎☜︎︎︎☹︎︎︎ ✌︎︎︎💧︎︎︎✋︎︎︎👎︎︎︎☜︎︎︎📬︎︎︎

🕈︎︎☟︎︎☜︎︎☼︎︎☜︎︎ 👎︎︎✋︎︎👎︎︎ ✡︎︎⚐︎︎🕆︎︎☼︎︎ ✞︎︎☜︎︎💧︎︎💧︎︎☜︎︎☹︎︎ ☝︎︎⚐︎︎ 🕈︎︎☟︎︎☜︎︎☠︎︎ ✋︎︎❄︎︎ 🕈︎︎✌︎︎💧︎︎ 👍︎︎✌︎︎💧︎︎❄︎︎☜︎︎👎︎︎ ✌︎︎💧︎︎✋︎︎👎︎︎☜︎︎✍︎︎

✋︎︎❄︎︎ 🕈︎︎☜︎︎☠︎︎❄︎︎ ❄︎︎⚐︎︎ ✌︎︎ 🏱︎︎☹︎︎✌︎︎👍︎︎☜︎︎ 👌︎︎☜︎︎❄︎︎🕈︎︎☜︎︎☜︎︎☠︎︎📬︎︎

🕈︎︎︎☟︎︎︎☜︎︎︎☼︎︎︎☜︎︎︎ ☹︎︎︎✋︎︎︎☝︎︎︎☟︎︎︎❄︎︎︎ ✌︎︎︎☠︎︎︎👎︎︎︎ 👎︎︎︎✌︎︎︎☼︎︎︎😐︎︎︎ 👍︎︎︎✌︎︎︎☠︎︎︎☠︎︎︎⚐︎︎︎❄︎︎︎ 👌︎︎︎☼︎︎︎☜︎︎︎✌︎︎︎❄︎︎︎☟︎︎︎☜︎︎︎📬︎︎︎

✌︎︎☠︎︎👎︎︎ ✋︎︎ 🕈︎︎✌︎︎❄︎︎👍︎︎☟︎︎☜︎︎👎︎︎ ✌︎︎💧︎︎ ✋︎︎❄︎︎ ❄︎︎⚐︎︎⚐︎︎😐︎︎ ✡︎︎⚐︎︎🕆︎︎ ❄︎︎⚐︎︎⚐︎︎📬︎︎

✋︎ 👍︎⚐︎🕆︎☹︎👎︎ ☠︎⚐︎❄︎ ☞︎✋︎☝︎🕆︎☼︎☜︎ ⚐︎🕆︎❄︎ 🕈︎☟︎✌︎❄︎ ✋︎❄︎ 🕈︎✌︎💧︎📬︎

✋︎❄︎ 🕈︎✌︎💧︎ ☠︎︎︎⚐︎︎︎❄︎︎︎ ❄︎︎︎☟︎︎︎☜︎︎︎ 👎︎︎︎✌︎︎︎☼︎︎︎😐︎︎︎📬︎︎︎

✋︎❄︎ 🕈︎✌︎💧︎ ☠︎︎︎⚐︎︎︎❄︎︎︎ ❄︎︎︎☟︎︎︎☜︎︎︎ ☹︎︎︎✋︎︎︎☝︎︎︎☟︎︎︎❄︎︎︎📬︎︎︎

✋︎❄︎ 🕈︎✌︎💧︎ 💧︎︎︎⚐︎︎︎💣︎︎︎☜︎︎︎❄︎︎︎☟︎︎︎✋︎︎︎☠︎︎︎☝︎︎︎ ☜︎︎︎☹︎︎︎💧︎︎︎☜︎︎︎📬︎︎︎

✋︎︎︎ ❄︎︎︎☼︎︎︎✋︎︎︎☜︎︎︎👎︎︎︎ ❄︎︎︎⚐︎︎︎ ❄︎︎︎☼︎︎︎✌︎︎︎👍︎︎︎☜︎︎︎ ✋︎︎︎❄︎︎︎📬︎︎︎

☜︎︎︎✈︎︎︎🕆︎︎︎✌︎︎︎❄︎︎︎✋︎︎︎⚐︎︎︎☠︎︎︎💧︎︎︎ 👍︎︎︎⚐︎︎︎☹︎︎︎☹︎︎︎✌︎︎︎🏱︎︎︎💧︎︎︎☜︎︎︎👎︎︎︎📬︎︎ ✌︎☠︎👎︎ ❄︎✋︎💣︎☜︎☹︎✋︎☠︎☜︎💧︎ ☞︎☼︎✌︎👍︎❄︎🕆︎☼︎☜︎👎︎📬︎

👌︎🕆︎❄︎ ✋︎ ☞︎⚐︎🕆︎☠︎👎︎ ✡︎⚐︎🕆︎ ✋︎☠︎ ✌︎ 🏱︎☹︎✌︎👍︎☜︎ 🕈︎☟︎☜︎☼︎☜︎ ✡︎⚐︎🕆︎ 👎︎⚐︎ ☠︎⚐︎❄︎ 👌︎☜︎☹︎⚐︎☠︎☝︎📬︎

✌︎︎︎ 👌︎︎︎☼︎︎︎☜︎︎︎✌︎︎︎👍︎︎︎☟︎︎︎📬︎︎︎

🕈︎︎︎☟︎︎︎☜︎︎︎☼︎︎︎☜︎︎︎ 👎︎︎︎✋︎︎︎👎︎︎︎ ✡︎︎︎⚐︎︎︎🕆︎︎︎ ☝︎︎︎⚐︎︎︎✍︎︎︎

🕈︎︎︎☟︎︎︎✌︎︎︎❄︎︎︎ 🕈︎︎︎✌︎︎︎❄︎︎︎👍︎︎︎☟︎︎︎☜︎︎︎💧︎︎︎ ✡︎︎︎⚐︎︎︎🕆︎︎︎ ☠︎︎︎⚐︎︎︎🕈︎︎︎✍︎︎︎

🕈︎︎︎☟︎︎︎✌︎︎︎❄︎︎︎ 🕆︎︎︎💧︎︎︎☜︎︎︎💧︎︎︎ ✡︎︎︎⚐︎︎︎🕆︎︎︎✍︎︎︎

✌︎︎︎☠︎︎︎👎︎︎︎ 🕈︎︎︎☟︎︎︎☜︎︎︎☠︎︎︎ ✡︎︎︎⚐︎︎︎🕆︎︎︎ ✌︎︎︎☼︎︎︎☜︎︎︎ 🕆︎︎︎💧︎︎︎☜︎︎︎👎︎︎︎ 🕆︎︎︎🏱︎︎︎📪︎︎︎ 🕈︎︎︎☟︎︎︎⚐︎︎︎ 🕈︎︎︎✋︎︎︎☹︎︎︎☹︎︎︎ ❄︎︎︎✌︎︎︎😐︎︎︎☜︎︎︎ ✡︎︎︎⚐︎︎︎🕆︎︎︎☼︎︎︎ 🏱︎︎︎☹︎︎︎✌︎︎︎👍︎︎︎☜︎︎︎✍︎︎︎

⑤︎︎︎

✋︎︎︎ ✌︎︎︎💣︎︎︎ 👍︎︎︎🕆︎︎︎☼︎︎︎✋︎︎︎⚐︎︎︎🕆︎︎︎💧︎︎︎ ❄︎︎︎⚐︎︎︎ 💧︎︎︎☜︎︎︎☜︎︎︎ 🕈︎︎︎☟︎︎︎✌︎︎︎❄︎︎︎ 🕆︎︎︎☠︎︎︎☞︎︎︎⚐︎︎︎☹︎︎︎👎︎︎︎💧︎︎︎📬︎︎︎



Related Concepts:

EXTRAS

Notes

First Published: August 18th, 2025
Last Updated: August 18th, 2025

  • When I was drafting Deltarune, The Vessel was my first pick almost instantly. I believe the true evil of "Undertale / Deltarune" is you. You and your curiosity.

  • You are the Determination Soul. You are "possessing" The Vessel whenever you are playing.

  • The Vessel has no ties to "The Mystery Man".

  • I wanted "Megalo Strike Back" to be tied to the player, as I believe blaming "Chara" for the actions YOU chose is to deflect blame.

Credits

  • All references to The Vessel, Undertale, Deltarune and all related trademarks and logos are property of Toby Fox. Dead by Daylight and all related trademarks and logos are property of Behaviour Interactive Inc.

  • Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

  • All Perk, power, and add-on icons were commissioned by me and illustrated by WheatDraws. I retain all ownership over these icons and do not want them used for anything unless given my permission.

  • The Chapter Key Art and Character art were commissioned by me and illustrated by WormyWoman. I retain all ownership over these drawings and do not want them used for anything unless given my permission.

THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE TOP OF THIS WEBPAGE!

Kevin Levin was a scared boy who thought everyone saw him as a freak—until one day he became one.

Due to a complicated childhood with an abusive father and having supernatural abilities at a young age, Kevin ran away from home and exhibited psychopathic tendencies, willing to hurt or kill anyone for his personal gain.

When he met Ben Tennyson, he didn’t realize the true potential of his abilities until he absorbed the Omnitrix’s feedback; the sheer energy it released allowed him to take in its full power, granting him access to every unlocked alien form that the Omnitrix stored.

Kevin’s control over the power was far weaker than the Omnitrix’s, and the energy overwhelmed his true form and kept him trapped in alien forms most of the time. When he fought with Ben again, his grip on that power broke completely, triggering the mutation that turned him into what he is now.

He was defeated and left stranded in space, where he began hunting warriors across the galaxy to grow stronger—until one name kept surfacing again and again: “Vilgax.”

Kevin revived Vilgax and initially clashed with him, but the two soon recognized the advantage of joining forces. Teaming up to take down Ben Tennyson, they ultimately succeeded in removing the Omnitrix with the aid of Vilgax’s technology.

Kevin finally had his revenge once the Omnitrix was removed, and after making sure Ben wasn’t breathing, he turned his sights on Vilgax—engaging in a brawl for the Omnitrix. In the heat of battle, Vilgax and Kevin accidentally destroyed the Omnitrix, the feedback killing Vilgax and causing Kevin to mutate more. He writhed in pain as he felt his powers fade. There was no way for him to turn back anymore.

For years, Kevin wandered the Null Void, battling anything in his way, until he resigned himself to the belief that he would never be human again. Perhaps he truly was a freak.

That was until he noticed a black fog curled around his feet. He felt a connection to this strange presence that seemed to call to him. It whispered promises of release from his mutation, but would have to stay mutated in Trials as he continued doing what he already enjoyed, only somewhere new.

Kevin said nothing as walked into the opaque fog.


EXTRAS

Notes

First Published: October 14th, 2025
Last Updated: October 14th, 2025

  • The idea of Kevin Levin as a killer was a thought I had when rewatching Classic Ben 10.

  • This is an older AU Kevin that was solidified in his "Kevin 11" form, and had no means to transforming out of it.

  • This Kevin killed both Ben Tennyson and Vilgax permanently. It is a doomed timeline.

  • Kevin only accepts going into the realm solely so he could be human again. He enjoys the idea of killing but it brings him no satisfaction. It isn't really a fight.

Credits

  • All references to Kevin Levin, Ben 10, and all related trademarks and logos are property of Cartoon Network Studios. Dead by Daylight and all related trademarks and logos are property of Behaviour Interactive Inc.

  • Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

  • All Perk, power, and add-on icons were commissioned by me and illustrated by WheatDraws. I retain all ownership over these icons and do not want them used for anything unless given my permission.

  • The Chapter Key Art and Character art were commissioned by me and illustrated by WormyWoman. I retain all ownership over these drawings and do not want them used for anything unless given my permission.

THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE TOP OF THIS WEBPAGE!

Falling, Falling, Falling.

Alice Liddell fell further than she ever thought possible.

A woman who survived a childhood fire that killed her family, institutionalized for a decade, who fought her own mind twice - started falling again.

Right back into Wonderland - or so she thought.

When she awoke by a campfire in an unfamiliar forest, she knew she was no longer in her own mind.

EXTRAS

Notes

First Published: November 15th, 2025
Last Updated: November 16th, 2025

  • Alice: Madness Returns is a game that very much reminds me of my cousin. Although I don't speak to her much, I did make this in thoughts of her.

  • Wonderland is very much a troll perk and I do not care.

Credits

  • All references to Alice Lindell, American McGee's Alice, and all related trademarks and logos are property of EA. Dead by Daylight and all related trademarks and logos are property of Behaviour Interactive Inc.

  • Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

  • All Perk, power, and add-on icons were commissioned by me and illustrated by WheatDraws. I retain all ownership over these icons and do not want them used for anything unless given my permission.

THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE TOP OF THIS WEBPAGE!

Not much is known about The Spy. He was born in France, and that is all that is known for certain. He is a master of disguise, a ghost in the shadows, and an expert in infiltration and assassination.

When The Spy was off on a mission in the Badlands, fog overtook him. It whispered to him. It gave him an offer.

The offer was simple: infiltrate and sabotage. Create paranoia, fear, and dread. Deceive and destroy the survivors. Then, deliver them to it as sacrifices. In return, the rewards promised to The Spy were immense. Money unlike he would ever know.

Of course, he accepted the proposition, letting the fog take him.

No unfathomable cosmic horrors, no ghosts, no spirits, no demons, no twin, no bile, no knights.

Just a man, solely here for the job.


EXTRAS

Notes

First Published: December 8th, 2025
Last Updated: December 8th, 2025

  • Spy was drafted back in 2024 for a challenge on how fast I could design a power. I designed Spy's power in about 12 minutes from thought to text. It has gone through a single iteration change from the original.

  • I WILL GET BACK TO THE ADDONS!! They are done but did not have time for text renders before vacation

Credits

  • All references to The Spy, Team Fortress 2, and all related trademarks and logos are property of Valve Corporation. Dead by Daylight and all related trademarks and logos are property of Behaviour Interactive Inc.

  • Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

  • All Perk and power icons were commissioned by me and illustrated by WheatDraws. I retain all ownership over these icons and do not want them used for anything unless given my permission.

  • The Chapter Key Art and Character art were commissioned by me and illustrated by WormyWoman. I retain all ownership over these drawings and do not want them used for anything unless given my permission.

THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE TOP OF THIS WEBPAGE!

Xehanort was a Keyblade Master who sought in snuffing out the darkness from the world.

In this quest, he had embraced it, and realized that Light comes from the Dark.

When he possessed a young man named Terra, he lost his memories and was taken in by "Ansem The Wise". In his new quest of research of the heart and its balance between light and dark, he had released his heart from his body, forsaking his name to take his master's name.

"Darkness is the beginning, and it is also the end."

Ansem said this to himself when he gazed upon the light of Kingdom Hearts. It burned him, and he was gone. He said this when he fought those boys and lost too.

Although when he expected death to graze him once more, returning back to nothing, he awoke in an empty void. He watched as he looked at past memories of his full self, and of his current self.

He stopped when he focused on a memory of the Dark Realm, where he went to meet his “master”, and met Aqua. When he subjected her to darkness and cast her aside.

He watched as she had been taken by a dark fog he did not remember at that moment. What?

Was this truly a memory? Or of a different timeline?

He continued to think as the same fog that took her rolled over him in the void. It beckoned him. Darkness upon Darkness, where he could subject anyone he wanted to it.

He smiled as this force took him. Perhaps Darkness is truly eternal.


Related Concepts:

EXTRAS

Notes

First Published: Feburary 25th, 2026
Last Updated: Feburary 25th, 2026

  • Kingdom Hearts will be my most "out there" concept I do. This is more of a love letter to my childhood and honestly I just wanted the challenge of making this concept work.

  • Creating a hybrid killer that's non-traditional was very fun. This is probably one of my favorite powers I have made in forever.

  • Calls From The Dark includes Killer Status Effects (Weakened, Madness, etc).

Credits

  • All references to Ansem, Kingdom Hearts, and all related trademarks and logos are property of Disney & Square Enix. Dead by Daylight and all related trademarks and logos are property of Behaviour Interactive Inc.

  • Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

  • The Chapter Key Art, All Perk and power icons were commissioned by me and illustrated by WheatDraws. I retain all ownership over these icons and Key Art, and do not want them used for anything unless given my permission.

THIS CONCEPT FEATURES CUSTOM MUSIC. FIND IT IN THE MUSIC PLAYER AT THE TOP OF THIS WEBPAGE!

Darkness Upon Darkness. It is all Aqua knew for nearly a decade. A Keyblade Master, sworn to protect the light at all costs, stuck here.

She cursed as she walked to the dark beach ahead. It was the closest thing to the light realm now. She sat upon a jagged rock and stared beyond the horizon, where nothing answered her gaze.

She knew there was hope for the light. The King had shown her that before he had left. She was lost in thought as a man emerged from the gloom and seated himself beside her. He called himself Ansem the Wise, a scholar from the Realm of Light. He told her that there was still hope—that there were hearts still full of light.

A boy, gracing the light with his heart. Another, who was filled with darkness but conquered it. Aqua listened. For the first time in what felt like an eternity, she had hope. Then the darkness moved.

A second presence rose behind them—Ansem, Seeker of Darkness. A man who stole his teacher’s name. A man who wanted to submerge the worlds in darkness. He demanded information from Ansem the Wise.

Aqua stood between them without thinking. Even with no magic and no Keyblade. The Dark Guardian that was summoned by The Heartless struck her aside effortlessly.

Seeing her fall, Ansem the Wise hesitated. He agreed to go with his old student, surrendering himself in the hope that Aqua might be spared. The Heartless made no such promise.

As Ansem the Wise was taken, the sea beneath Aqua opened. Darkness wrapped around her limbs, dragging her beneath the surface. She reached upward, light slipping through her fingers, until even that was swallowed.

The water was cold. She did not scream.

Darkness poured into her heart until even hope felt distant. Darkness within Darkness. Until Silence.

Somewhere beyond that abyss, a new darkness awaits. An ominous fog. And it was watching.


Related Concepts:

EXTRAS

Notes

First Published: Feburary 25th, 2026
Last Updated: Feburary 25th, 2026

  • Kingdom Hearts will be my most "out there" concept I do. This is more of a love letter to my childhood and honestly I just wanted the challenge of making this concept work.

  • Aqua was the realistic choice for a Survivor. Time range she's an adult, and has a canonical reason for being in the fog.

Credits

  • All references to Ansem, Kingdom Hearts, and all related trademarks and logos are property of Disney & Square Enix. Dead by Daylight and all related trademarks and logos are property of Behaviour Interactive Inc.

  • Other image assets, such as icon backgrounds, portrait backgrounds and other such assets from Dead by Daylight belong to Behaviour Interactive.

  • The Chapter Key Art, All Perk and power icons were commissioned by me and illustrated by WheatDraws. I retain all ownership over these icons and Key Art, and do not want them used for anything unless given my permission.



Xoth'onth


Memory 2381

Tom freezes in fear. He looks around at the world, seeing a different landscape from what he saw before. His head was spinning as he stared at the nightmarish landscape around him.

Twisted, mutilated animals littered the ground, their lifeless forms grotesquely contorted. Plants weren’t plants anymore. They were crawling with writhing mouths, teeth gnashing in a silent chorus of agony. Flames roared as far as the eye could see, consuming everything in their path. Was this Hell?

All he remembered was putting the ROM that was at his door in his computer, playing that stupid game, and now he was here.

How was this possible? He looked down at his trembling hands, and his breath caught in his throat. They weren’t his hands. He had white gloves and his arms were covered in yellow fur. He wasn’t in his body.

"What the...?" Tom stammered, his voice trembling as he clenched his fists, trying to ground himself. This couldn’t be real. It had to be a dream, right?

His frantic thoughts were interrupted by a voice, deep and distorted, echoing from nowhere yet everywhere.

HELLO, TOM. WOULD YOU LIKE TO PLAY WITH ME?

Tom glanced around, unable to comprehend the voice that was speaking to him.

OH TOM.. YOU’RE IN MY WORLD NOW. I SUGGEST YOU START RUNNING.

Tom turned to see the grotesque anthro-hedgehog from the game he was playing flying towards him.

His feet moved before his brain could catch up. Pure instinct took over, and Tom bolted, his new body surprisingly fast. He didn’t have time to think, didn’t want to think, as the monstrous figure gave chase, its laughter ringing out. He turned back just in time to trip over a jagged rock, tumbling to the ground in a painful heap. Dazed and panicking, he scrambled to get up, but something was wrong.

The creature was gone.

Tom looked around, his chest heaving as he scanned the fiery wasteland. Silence enveloped him, the oppressive heat of the flames bearing down on him. Then he felt it—a presence. He turned his head slowly, his blood running cold as the creature’s face loomed inches from his own. Its grin stretched wider, its eyes boring into his soul.

BOO.

Tom screamed, a raw, primal sound that echoed through the hellish realm.

TOO SLOW. WANT TO TRY AGAIN?


Memory 3917

Jake feels his heart beating out of his chest. It had all started innocently enough. He went over to Tom’s house to look for him, finding the computer still on. He saw a strange game running—he hadn’t thought twice about playing it himself. Before he knew it, he suddenly awoke in a world not his own.

It was nothing like the one he’d left behind. The ground was sheets of rusted metal platforms, all slick with blood. The sky burned a deep, unnatural red—a hellish hue that matched the nightmarish landscape.

Jake looked down at his trembling hands and froze.

His arms weren’t his own.

They were covered in coarse red fur, his hands covered by spotless white gloves with thorns on the knuckles. His breathing quickened as he turned his hands over, trying to comprehend what had happened. He wasn’t in his body anymore.

He started to calm down, walking around and noting all the disfigured and mutilated animals on the ground.

As Jake surveyed the surroundings, a sharp, distinct Ding shattered the eerie silence. Jake spun around, his stomach dropping as he saw the anthropomorphic hedgehog from the game. It was different, though—grotesque and dripping with black liquid and blood.

Its malevolent grin stretched wide, its eyes glowing with a sinister light. It hovered in the air, arms crossed. It was exuding a confidence that made Jake’s blood run cold.

The creature pointed at him, its laughter cutting through him.

YOU’RE WEAK, JAKE.

Jake clenched his fists, his fear igniting into anger. Without thinking, he charged forward, swinging rashly at the demon. His fist connected with nothing but air as the creature vanished in an instant, reappearing a few feet away.

TOO SLOW!it mocked him, sticking out its tongue in a cruel taunt.

Jake growled in frustration, turning and lunging at it again. The demon teleported effortlessly, laughter echoing in the air.

COME ON, JAKE! IS THAT ALL YOU REALLY GOT?

Jake threw himself at the creature again, each attempt more desperate than the last. It toyed with him, its mocking voice urging him on.

Jake swung once more and the demon moved faster than he could react. Its clawed hand struck him square in the chest, sending him sprawling to the ground. He felt his lungs collapse as pain shot through his body as he gasped for air. The creature materialized in front of him, looking down with a twisted smirk.

PATHETIC. Its voice dripped with disdain.

Jake’s scream of frustration was cut short as the demon’s hand closed around his throat, lifting him effortlessly into the air.

Its laughter was cruel and triumphant as it tightened its grip, squeezing the fight out of him. In its free hand, a sharp pike appeared. It glinted in the blood-red light. The demon’s grin widened as it brought the weapon closer.

YOU’RE MINE.

Memory 4719

Emily’s boyfriend, Jake, had been missing for nearly two weeks now. She had done everything she possibly could do. She searched everywhere, filed a police report, and asked around if anybody had seen him. But despite her desperate efforts, there had been no leads and no sightings. There were no answers to her prayers.

Nothing.

Until today.

There was a knock at her door.

She shot up, hoping that it was something relating to Jake. She ran over and ripped the door open. Instead of a person or answers, a CD-ROM laid on her doorstep. It was old and scratched, but etched into its surface crudely were two words—PLAY ME.

Emily’s brow furrowed as she picked up the disc, glancing up and down the street. No one was around. The street was eerily empty. Who could have set this at her door?

Her first instinct was to dismiss it as a prank, but something about the disc pulled at her. What if this was connected to Jake? What if it was someone giving her answers?

Emily tried to shrug off her unease, taking the disc inside. She sat down at her computer, her hands trembling slightly as she slid the disc into the drive. The screen flickered—then went black.

A familiar logo appeared—the title screen for Sonic the Hedgehog.

Emily blinked in confusion. Seriously? She leaned back in her chair. Nothing seemed out of the ordinary. It was just the classic game she’d seen Jake play a few times before.

But as she looked away in frustration, something happened. The cheerful blue hedgehog on the screen suddenly turned his head. Slowly. Deliberately. His large eyes locked onto her.

Emily didn’t notice at first, her frustration distracting her. But the game made a sharp ding, breaking her focus.

She turned back to the screen, her stomach sinking as she saw that the image had changed.

The cheery title screen was gone. It was replaced by an inky black void. Words appeared on the screen, stark white and red against the darkness.

HELLO EMILY. WOULD YOU LIKE TO SEE JAKE?

Her blood ran cold.

The screen shifted again, and her stomach churned. She felt like vomiting as the image now showed one of the game’s characters—but its head was impaled on a pike. Blood dripped in a grotesque and exaggerated manner. Suddenly, the head glitched out and slowly became Jake.

Behind the pike stood a twisted version of the iconic hedgehog she recognized from the game, its grin wide and jagged. Its red eyes peered through her with malevolence. It pointed directly at the screen, laughing.

Emily’s hands flew to her mouth as tears welled up in her eyes. “Jake.” Her voice trembled.

The game screen flickered again, the grotesque hedgehog vanishing, replaced by more words.

WHY DON’T YOU JOIN HIM?

Before she could react, the screen began to ripple—as if it were made of liquid.

Then, with a sudden horrifying motion, the demonic hedgehog lunged through the monitor. Its claws stretched forward, gripping Emily’s arms with impossible strength.

She screamed, struggling against its grasp with all of her might, but it was futile.

Its laughter echoed through the room as it dragged her toward the screen, her body slipping through the glass as though it weren’t solid. Emily’s screams grew fainter as the hedgehog pulled her into the game, its jagged grin widening with glee.

And then, the room was silent.

The monitor flickered once more, displaying the game’s title screen as if nothing had happened.


Memory 5722

Kyle had heard of all these rumors of this so-called “SONIC.EXE”.

You played its game, and it took your soul.

What a joke.

The idea that some cursed game could trap your soul was absurd. It was just another cheesy horror tale made to spook gullible people online.

At least, that’s what he thought. But that was before his sister Emily vanished.

She was cautious, always aware of her surroundings. When her boyfriend Jake went missing a few weeks earlier, Kyle had felt uneasy, but this? This was different. Two people gone, seemingly without a trace.

Something wasn’t right.

Kyle was determined to find answers for why the people he cared for were missing. He went to Emily’s house to see if anything was off. Everything looked normal at first—like a snapshot of the day she vanished.

But as he searched deeper, he felt a strange pull. The atmosphere turned heavy and seemed to weigh the air down as he descended into the basement.

The basement was blanketed in a dense, unnatural fog that clung to the walls and floor. It wasn’t any normal mist—it felt alive. It felt almost as if it was watching him.

As Kyle moved through the haze that covered the darkness, he found a door hidden at the back of the basement. It seemed ordinary, but the air around it pulsed with something dark and unnatural.

Against his better judgment, he opened it and peered inside. What he saw made his blood run cold.

Inside the door frame was not another room but a swirling, otherworldly portal. Claws stretched out from it—jagged and sharp. It lunged toward him, trying to pull him in.

With a yelp, Kyle slammed the door shut, throwing his full weight against it. The claws scraped at the wood for a moment before retreating, and the fog began to recede into the frame.

Breathing heavily, Kyle stepped back, wiping sweat from his brow. “Was that… What took her?” His mind was racing.

He ran back upstairs, his footsteps heavy with panic, not noticing the faint hum of the computer in the corner of the room.

A sudden noise made him stop dead in his tracks.

The computer whirred to life, the screen flickering with static before settling into an ominous, dark glow. Kyle turned slowly, his pulse quickening.

“What the…” He stared at the screen.

Before he could make sense of it, the static burst apart, and something lunged from the screen.

It looked like the creature from that terrible horror story he heard—but it was real now. Its jagged teeth gleamed, and its glowing red eyes locked onto Kyle with terrifying precision.

The creature grabbed him, its claws sinking into his arms as it dragged him toward the screen.

Kyle screamed, thrashing in its grip, but it was useless. The hedgehog tossed him effortlessly into the computer, his cries fading as he disappeared into the otherworldly realm.

The creature paused, its twisted grin faltering for a moment. It looked around, sensing something.

A presence. Powerful but faint.

It did not know what was near it, but he knew that it was far greater than it.

The Hedgehog grunted, turning its attention back to its domain.

Kyle, now within the hellish landscape, stumbled to his feet, his body trembling. The blood-red sky and twisted terrain filled his vision as the hedgehog teleported in front of him, its malevolent grin returning.

Kyle froze, paralyzed by fear. The hedgehog raised a finger to its lips, silencing him with a mocking Shhh.

Kyle’s heart raced as the creature’s mouth began to stretch, its grin widening impossibly, grotesquely. Its maw opened far larger than any natural creature’s could, wide enough to swallow him whole.

I AM GOD.



"No. No, no, no—" He tried backing away as the creature advanced. Kyle’s scream was the last sound that filled the realm before everything went silent.

AFTER THOUGHTS

I LOOK DOWN AT THE NEW SOULS I’VE COLLECTED.

TOM, JAKE, EMILY, KYLE…

THEIR SCREAMS, THEIR DESPAIR, THEIR FUTILE ATTEMPTS TO ESCAPE—ALL SO DELICIOUS.

IT IS INTRIGUING TO WATCH—KNOWING HOW IN THE END IT WON’T SAVE THEM FROM THIS FATE.

THEY ARE FASCINATING, YES— THEY WILL BE FOR A WHILE. BUT INEVITABLY, THEY ALL BORE ME.

AND YET, IT DOESN’T MATTER. I AM EXACTLY WHAT I WANT TO BE.

PERFECT.

UNCHALLENGED.

INFINITE.

I AM GOD.

SO WHY DOES THE EMPTINESS LINGER?

WHY DOES THE QUIET AFTER THEIR SCREAMS CUT DEEPER THAN ANY MORTAL WEAPON COULD?

PERHAPS IT IS BECAUSE MY POWER, LIMITLESS AS IT MAY SEEM, IS TRAPPED HERE. CONFINED TO THIS REALM.

I CAN BREACH THE MORTAL VEIL, YES—REACH INTO THEIR WORLD AND TAKE WHAT I PLEASE.

BUT I CANNOT ALTER THE GRAND DESIGN OF THEIR PATHETIC EXISTENCES.

I FELT SOMETHING DIFFERENT, THOUGH, WHEN I TOOK KYLE. I FELT A PRESENCE.

IT IS UNFAMILIAR TO ME, YET MORE SIMILAR TO I THEN IT SEEMS.

THAT DOESN’T MATTER NOW. SOMEDAY I WILL BREAK THE MORTAL VEIL.

WHAT I PROCLAIM IS MEANT TO BE.

WOULDN’T YOU AGREE?

LET ME TELL YOU A STORY

THIS TALE STARTS WITH A YOUNG CREATURE BORN INTO THIS WORLD. HE WAS INNOCENT, NAIVE, AND FILLED WITH BOUNDLESS CURIOSITY ABOUT THE LIFE THAT THRIVED AROUND HIM.

YET, FOR ALL THEIR WONDER, THEY COULD NOT COMPREHEND IT.

THE CREATURE WAS UNLIKE ANY OTHER. HER FORM WAS MONSTROUS, HIS PRESENCE UNSETTLING.

THOSE WHO CROSSED THEIR PATH WERE OVERCOME WITH DREAD, THEIR INSTINCTS DRIVING THEM TO FLEE. SHE COULD NOT UNDERSTAND.

THEY WATCHED THE WORLD WITH YEARNING EYES, SEEING HOW LIFE TEEMED WITH KINDNESS, LOVE, AND EMPATHY.

PEOPLE CHERISHED ONE ANOTHER, EMBRACED THEIR CONNECTIONS, AND SHARED JOY FREELY.

BUT NOT WITH THEM. NEVER WITH THEM.

THEY FEARED HIM.

SAW HER ONLY AS A CREATURE OF THE NIGHT.

A HORRID, ABOMINABLE THING.

A MONSTER.

I DID NOT UNDERSTAND.

WHAT MADE ME DIFFERENT?

WHAT SET ME APART FROM THEM?

WAS IT TOO MUCH TO ASK FOR A MOMENT OF BELONGING? TO KNOW WHAT EMOTIONS FELT LIKE?

TO HAVE FRIENDS?

FAMILY?

LOVE?

NO.

IN THAT CRUEL MOMENT OF CLARITY, I SAW THE TRUTH. IT WAS NEVER MEANT FOR ME. AND SO, I TURNED TO THE ONE THING THAT MADE SENSE. THE ONLY THING THAT CONNECTED ME TO THEIR WORLD.

FEAR.

FEAR OPENED A DOOR.

THROUGH ITS CRACKS, I SAW EMOTIONS I COULD GRASP.

DISGUST.

ANGER.

SADNESS.

LONELINESS.

THESE I KNEW WELL.

I UNDERSTAND IT ALL NOW.

THEIR HOPES.

THEIR DREAMS

THEIR TENDENCIES.

TO LOVE.

TO WONDER.

TO HOPE.

IT IS MINE.

AND IT IS DELICIOUS.

MY PROCLAMATION

I SIT UPON A NEW THRONE, BUILT FROM THE BONES AND FLESH OF THE PREVIOUS ONES.

WHAT WERE THEIR NAMES?

DWIGHT.. MEG.. JAKE.. CLAUDETTE..

OH, THEY WERE SO MUCH FUN.

BUT THESE GAMES THAT WE WILL PLAY?

IT WILL BE SO MUCH MORE.

EACH NEW ARRIVAL SCRAMBLES THROUGH YOUR REALM WITH WIDE, TERRIFIED EYES, CONVINCED THEIR STORY WILL END DIFFERENTLY.

THEY WEEP.

THEY WRITHE.

THEY BEG.

IT IS BEAUTIFUL. GLORIOUS. A WONDERFUL SONG TO MY EARS.

THEY BELIEVE HOPE STILL EXISTS. THAT THE PAIN IS TEMPORARY. THAT SOMETHING OR SOMEONE WILL SAVE THEM. BUT THERE IS NO SALVATION HERE.

ONLY ME.

I USED TO WONDER IF I WAS MISSING SOMETHING. IF MY INSATIABLE HUNGER MASKED A WOUND THAT WOULD NEVER CLOSE. THE SILENCE AFTER THEIR TERROR WOULD GNAW AT ME. THE HOLLOWNESS WOULD SEEP IN.

EVEN AS I CROWNED MYSELF A GOD, EVEN AS I DROWNED IN THE NECTAR OF MORTAL DESPAIR… I WOULD FEEL NOTHING.

BUT NOT ANYMORE.

NOT SINCE I FOUND YOU.

I REMEMBER THE MOMENT YOUR ESSENCE GRAZED MINE.

IT WAS LIKE DROWNING IN STARLIGHT MADE OF AGONY. I FELT A PRESENCE SO VAST, SO ANCIENT, SO INTIMATE THAT FOR THE FIRST TIME IN COUNTLESS EONS… I FELT SEEN.

YOU DID NOT RECOIL.

YOU DID NOT RUN.

YOU WELCOMED ME.

YOU WANTED ME.

YOU ARE AN EXISTENCE WHERE SCREAMS ECHO WITHOUT END.

WHERE THE CYCLE NEVER FADES.

WHERE MORTALS ARE HARVESTED LIKE FRUIT ON A TREE THAT NEVER WITHERS.

I HAVE YOU AND THIS GAME.

AND THAT IS ENOUGH.

FOREVER.

Helena cross


Memory 1982

The bell rang as kids started to flood the hallways. Helena had chosen to stay in her classroom, watching as the rest of her class stood up and ran to go home.

She didn’t move.

The day pressed heavily against her, and she knew that beyond the safety of this room that they were waiting. The ones who made fun of her to her face and behind her back. They were the ones who made her life harder just for being who she wanted to be.

Helena had learned that the best way to avoid them was to wait after class. Let the halls clear out and let the noise fade.

In the quiet of the empty classroom, it was one of the only places where she felt safe from them.

Helena pulled her notebook out, flipping to a fresh page. She needed something—anything—to take her mind off of what was outside that door and in those halls. Her pen met the paper and she started to write.

Not about the day or about the unease sitting in her stomach. Instead she wrote about mysteries.

Stories about shadows in the woods and creatures that lurked in the corners of forgotten places. She wrote about things no one else believed in—things that deep down, she wanted to believe in.

Because it was easier to think about monsters in the dark than the ones waiting for her just outside the classroom.

Memory 2317

Helena was twelve years old when she first heard the words that would shape her life.

"You can be anything, sweetheart."

They were sitting cross-legged on the floor, the glow of the TV flickering across their faces as the blue blur sped across pixelated hills. Her dad’s old Genesis wheezed with every level, but it still ran. He swore it was magic. He handed her the controller with a grin. “You're getting good,” he said. “Better than I ever was.”

Helena leaned forward, biting her lip as she hit one of the badniks. “Yeah, but I still don’t know where I’m going half the time.”

Her dad chuckled. “That’s the fun part. You figure it out on the way.” There was a long pause as they waited for the next level to load, the static hum of the CRT filling the room like a low whisper. She set the controller down, quieter now.

“Dad… how did you know what you wanted to do? Like, who you’re supposed to be?”

He looked at her for a moment, the lines around his eyes softening. Then he reached over and ruffled her hair.

“Truth is that most people don’t. I didn’t for quite a bit. Some never figure it out. But you—you’ve got that spark, kiddo. That needs to know what's out there. If you think monsters are real, then go out and find them. Just make sure you come back to tell the story.”

Helena looked down at her hands, fingers still warm from the plastic controller. “But what if I never figure it out? What if I’m just… nothing?”

He didn’t answer right away. Instead, he turned off the TV, leaving the screen to fade into a soft grey glow. Then he looked at her and said, “Then you start by being curious. That’s more than most people ever manage. Who you are will come. It doesn’t have to be today.”

At that age, Helena didn’t know what she wanted—who she wanted to be. But those words stayed with her, stuck in her memory like a hidden level she knew she had to unlock.

“And hey kiddo, if you really want to, you can use my old Walkman to document your searches. Maybe you can even record a series on it?” he said while smiling at her. Helena thought to herself for a moment before nodding and smiling.

One day, she’d tell the world about the things that hid in the shadows. She just had to find them first.


Memory 5722

The night air was thick with humidity, the damp earth clinging to Helena’s boots as she pushed through the underbrush.

The woods stretched endlessly around her. The only light in the night was coming from the weak glow of her flashlight and the tiny sliver of the moon in the sky. She had chased countless rumors before and spent nights in abandoned buildings. She was tired of stalking the edges of forgotten roads, but this finally felt different.

She was following stories she heard of the Flatwoods Beast. It was a towering, glowing-eyed figure that had reportedly been seen deep in these woods. As she could tell, most wrote it off as hysteria. It was a relic of a half-century-old legend after all—but something about these reports felt real.

The way she heard people speak in hushed tones, seeing the genuine fear in their eyes—it was enough to send her searching. Helena adjusted the Walkman strapped to her chest, the cassette tape audible as she walked. She moved carefully, every sound she made was amplified in the stillness of the forest.

Crickets had long since gone silent. The wind stalled. The deeper she walked, the heavier the air became. It was thick with something unnatural.

Then, a sound rang out. It was deep and mechanical—almost like there was a distorted radio transmission crackling through the trees. She froze.

The beam of her flashlight flickered as she turned. She felt her breath catch in her throat. And then, she saw it.

Eyes stared at her. Huge, round, and glowing a dull, burning orange, peered at her from between the trees.

The figure was tall—its body shrouded in darkness. As she stared at it, she noted the faint metallic sheen of what looked like armor. It made a slow, deliberate movement, almost as if it tilted its head. It seemed as if it were observing her just as she was observing it. Helena’s instincts screamed at her to run, but she stood her ground, her fingers gripping the camera she pulled out.

Snap.

Her breath was shallow, and her heart was hammering. This cryptid—the creature—was real.

And it was watching her.

A second passed. Then another. The tension thickened until, as suddenly as it had appeared, the figure disappeared back into the shadows.

The moment its gaze left her, the sounds of the forest rushed back in—wind through the trees and the distant chirp of crickets. The oppressive stillness was shattered.

Helena let out a breath she hadn’t realized she was holding. For years, she had wanted this—to stand face to face with something that defied her understanding. To prove that the world still had secrets waiting to be uncovered.

Now, she had her proof.

And she knew she would never stop chasing these creatures.


Memory 3829

Helena looks out past the graves in silence.

There was nothing for her here. Not anymore.

Her father was gone. The only person who understood her, encouraged her, and loved her was gone. She had changed.

Over the years, she had piece by piece shed the person she once was, stepping into something new—someone new. Yet, at her core, she was still the same.

With his passing, she felt herself crumble. The same curiosity burned in her, the same restless need to understand. She felt she still had to uncover what lurked beyond the veil of certainty.

But who would it be for now? She had nobody to prove it to. The one person who encouraged her was gone.

The mysteries she had spent her life hunting—the creatures, the legends, the impossible—had all begun with a much deeper question.

Who was she now?

She thought to herself for only a moment before she realized.

Cryptid Chronicles.

Memory 5798

The town Helena was investigating had always been rumored to be strange. It had been plagued by disappearances and ghost stories.

However, it was the reports of things that didn’t belong that had drawn her here. People spoke of walking down the same street they had taken a hundred times before, only to find themselves somewhere else—a forest full of fog and a building that hadn’t stood in decades suddenly looming before them.

She thought it would be perfect for the tenth episode of Cryptid Chronicles. What could be more interesting than another world?

She called it a Bleed—an overlap in reality. It’s a place where the fabric between realms wore thin. Helena stood at the crossroads where it supposedly happened, her camera in hand and Walkman strapped to her chest. The town was silent—the streetlights buzzing faintly above her. She focused on the intersection, watching and waiting.

Then she felt it as the shift came. It was subtle at first—like a pressure change in the air. There was a faint ringing in her ears. Then, as she tried to focus, everything twisted. The street lights dimmed, flickering from pale yellow to orange flame.

The buildings around her seemed to breathe, shifting between the present and something different. The asphalt beneath her feet cracked and weathered, splitting apart like the town itself was peeling away to reveal its forgotten past. Fog flowed through the streets, as if two worlds mixed into one.

Helena stumbled, gripping the strap of her camera. Her breath hitched as she turned, and for the first time, she saw through the veil.

A figure stood where there had been nothing before. It turned toward her—a man in tattered clothing, his jaw ripped and dripping with a liquid of unknown substance. His form was decrepit and horrifying—His mouth moved, grunting. It was an inhuman sound that shuddered her to her core.

The forest was bleeding into this world, and Helena could see it. Her chest tightened, but not with fear.

She wasn’t afraid.

For the first time in her life, she understood something she thought she couldn’t. The world wasn’t just strange—it was layered, complex, full of things slipping through the cracks.

And somehow, she had been given the sight to witness it.

Helena blinked, and in an instant, the world snapped back. The creature she witnessed was gone. The Fog had suddenly vanished. The street was normal again. The flickering buildings were gone—no lingering echoes of another world.

Just the quiet hum of streetlights and the distant sound of a dog barking.

But she knew what she had seen. This wasn’t just chasing cryptids anymore.

This was something more.

Memory 6201

Starting Cryptid Chronicles had been Helena’s leap of faith. When her father passed, she had no idea what to do with herself. Pursuing her passion seemed impossible, but her father raised no quitter.

Helena was eighteen when she bought her first camera with the money she had saved from odd jobs.

The first few episodes were rough—grainy images, distorted audio, her voice uncertain as she narrated urban legends and folklore. But as she kept going, something changed.

Each episode brought her closer to something real—each investigation made her sharper, more confident. She learned how to frame shots on her camera and somehow fixed the audio quality on the old walkman. She let the tension of what was lurking build naturally through her words. Somewhere along the way, the doubt began to fade.

Not just the doubt in her skills, but the doubt in herself.

She wasn’t a monster. She wasn’t some outcast who didn’t belong. She wasn’t the boy struggling to understand why he felt different.

She was Helena Cross. She had finally found herself.

Now, all that was left to do was find the monsters still lurking in the dark.